Struct PendingSpatialParent
- Namespace
- Shard.Gameplay.World
- Assembly
- Shard.Gameplay.World.dll
Passive state retained while the desired stable coordinate parent is unavailable.
public readonly record struct PendingSpatialParent : IEquatable<PendingSpatialParent>
- Implements
- Inherited Members
Properties
DesiredParent
public StableEntityId DesiredParent { get; }
Property Value
LastResolvedWorldTransform
public Transform LastResolvedWorldTransform { get; }
Property Value
LocalTransform
public LocalTransform LocalTransform { get; }