Table of Contents

Struct PendingSpatialParent

Namespace
Shard.Gameplay.World
Assembly
Shard.Gameplay.World.dll

Passive state retained while the desired stable coordinate parent is unavailable.

public readonly record struct PendingSpatialParent : IEquatable<PendingSpatialParent>
Implements
Inherited Members

Properties

DesiredParent

public StableEntityId DesiredParent { get; }

Property Value

StableEntityId

LastResolvedWorldTransform

public Transform LastResolvedWorldTransform { get; }

Property Value

Transform

LocalTransform

public LocalTransform LocalTransform { get; }

Property Value

LocalTransform