Struct LocalTransform
- Namespace
- Shard.Gameplay.World
- Assembly
- Shard.Gameplay.World.dll
Parent-relative position and body rotation for an actively parented entity.
public readonly record struct LocalTransform : IEquatable<LocalTransform>
- Implements
- Inherited Members
Constructors
LocalTransform(Vector3d, Quaternion)
public LocalTransform(Vector3d position, Quaternion bodyRotation)
Parameters
positionVector3dbodyRotationQuaternion
Properties
BodyRotation
public Quaternion BodyRotation { get; }
Property Value
Position
public Vector3d Position { get; }