Struct Transform
- Namespace
- Shard.Gameplay.World
- Assembly
- Shard.Gameplay.World.dll
Resolved World-space position and body rotation for an opt-in spatial entity.
public readonly record struct Transform : IEquatable<Transform>
- Implements
- Inherited Members
Constructors
Transform(Vector3d, Quaternion)
public Transform(Vector3d position, Quaternion bodyRotation)
Parameters
positionVector3dbodyRotationQuaternion
Properties
BodyRotation
public Quaternion BodyRotation { get; }
Property Value
Position
public Vector3d Position { get; }