Table of Contents

Struct Transform

Namespace
Shard.Gameplay.World
Assembly
Shard.Gameplay.World.dll

Resolved World-space position and body rotation for an opt-in spatial entity.

public readonly record struct Transform : IEquatable<Transform>
Implements
Inherited Members

Constructors

Transform(Vector3d, Quaternion)

public Transform(Vector3d position, Quaternion bodyRotation)

Parameters

position Vector3d
bodyRotation Quaternion

Properties

BodyRotation

public Quaternion BodyRotation { get; }

Property Value

Quaternion

Position

public Vector3d Position { get; }

Property Value

Vector3d