Struct PlayerPreferences
- Namespace
- Shard.Gameplay.Universe.Players
- Assembly
- Shard.Gameplay.Universe.dll
public readonly record struct PlayerPreferences : IEquatable<PlayerPreferences>
- Implements
-
- Inherited Members
-
Constructors
PlayerPreferences(InventoryPickupPreferences)
public PlayerPreferences(InventoryPickupPreferences Inventory)
Parameters
Inventory InventoryPickupPreferences
Properties
Default
public static PlayerPreferences Default { get; }
Property Value
- PlayerPreferences
HideCuirass
public bool HideCuirass { get; init; }
Property Value
- bool
HideGauntlets
public bool HideGauntlets { get; init; }
Property Value
- bool
HideHelmet
public bool HideHelmet { get; init; }
Property Value
- bool
HidePants
public bool HidePants { get; init; }
Property Value
- bool
Inventory
public InventoryPickupPreferences Inventory { get; init; }
Property Value
- InventoryPickupPreferences