Struct PlayerPreferences
public readonly record struct PlayerPreferences : IEquatable<PlayerPreferences>
- Implements
- Inherited Members
Constructors
PlayerPreferences(InventoryPickupPreferences)
public PlayerPreferences(InventoryPickupPreferences Inventory)
Parameters
InventoryInventoryPickupPreferences
Properties
Default
public static PlayerPreferences Default { get; }
Property Value
Inventory
public InventoryPickupPreferences Inventory { get; init; }