Table of Contents

Struct PlayerPreferences

Namespace
Shard.Gameplay.Universe.Players
Assembly
Shard.Gameplay.Universe.dll
public readonly record struct PlayerPreferences : IEquatable<PlayerPreferences>
Implements
Inherited Members

Constructors

PlayerPreferences(InventoryPickupPreferences)

public PlayerPreferences(InventoryPickupPreferences Inventory)

Parameters

Inventory InventoryPickupPreferences

Properties

Default

public static PlayerPreferences Default { get; }

Property Value

PlayerPreferences

HideCuirass

public bool HideCuirass { get; init; }

Property Value

bool

HideGauntlets

public bool HideGauntlets { get; init; }

Property Value

bool

HideHelmet

public bool HideHelmet { get; init; }

Property Value

bool

HidePants

public bool HidePants { get; init; }

Property Value

bool

Inventory

public InventoryPickupPreferences Inventory { get; init; }

Property Value

InventoryPickupPreferences