Struct InventoryPickupPreferences
- Namespace
- Shard.Gameplay.Universe.Players
- Assembly
- Shard.Gameplay.Universe.dll
public readonly record struct InventoryPickupPreferences : IEquatable<InventoryPickupPreferences>
- Implements
-
- Inherited Members
-
Constructors
InventoryPickupPreferences(PickupLocation, PickupLocation, PickupLocation, PickupLocation, PickupLocation)
public InventoryPickupPreferences(PickupLocation ArmorItems, PickupLocation WeaponAndToolItems, PickupLocation UsableItems, PickupLocation SolidBlockItems, PickupLocation MiscItems)
Parameters
ArmorItems PickupLocation
WeaponAndToolItems PickupLocation
UsableItems PickupLocation
SolidBlockItems PickupLocation
MiscItems PickupLocation
Properties
ArmorItems
public PickupLocation ArmorItems { get; init; }
Property Value
- PickupLocation
Default
public static InventoryPickupPreferences Default { get; }
Property Value
- InventoryPickupPreferences
MiscItems
public PickupLocation MiscItems { get; init; }
Property Value
- PickupLocation
SolidBlockItems
public PickupLocation SolidBlockItems { get; init; }
Property Value
- PickupLocation
UsableItems
public PickupLocation UsableItems { get; init; }
Property Value
- PickupLocation
public PickupLocation WeaponAndToolItems { get; init; }
Property Value
- PickupLocation