Table of Contents

Struct InventoryPickupPreferences

Namespace
Shard.Gameplay.Universe.Players
Assembly
Shard.Gameplay.Universe.dll
public readonly record struct InventoryPickupPreferences : IEquatable<InventoryPickupPreferences>
Implements
Inherited Members

Constructors

InventoryPickupPreferences(PickupLocation, PickupLocation, PickupLocation, PickupLocation, PickupLocation)

public InventoryPickupPreferences(PickupLocation ArmorItems, PickupLocation WeaponAndToolItems, PickupLocation UsableItems, PickupLocation SolidBlockItems, PickupLocation MiscItems)

Parameters

ArmorItems PickupLocation
WeaponAndToolItems PickupLocation
UsableItems PickupLocation
SolidBlockItems PickupLocation
MiscItems PickupLocation

Properties

ArmorItems

public PickupLocation ArmorItems { get; init; }

Property Value

PickupLocation

Default

public static InventoryPickupPreferences Default { get; }

Property Value

InventoryPickupPreferences

MiscItems

public PickupLocation MiscItems { get; init; }

Property Value

PickupLocation

SolidBlockItems

public PickupLocation SolidBlockItems { get; init; }

Property Value

PickupLocation

UsableItems

public PickupLocation UsableItems { get; init; }

Property Value

PickupLocation

WeaponAndToolItems

public PickupLocation WeaponAndToolItems { get; init; }

Property Value

PickupLocation