Class NetworkAuthModule
The authentication module provides the IConnectionHandlerFactory when it starts, while its preload completes OAuth and game session authentication before the server becomes ready and networking is enabled. Quiescence rejects new handshake work, cancels and drains active work, and then releases the server session slot.
public sealed class NetworkAuthModule : BaseModule, IModule
- Inheritance
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NetworkAuthModule
- Implements
- Inherited Members
Constructors
NetworkAuthModule(AuthConfig, AuthMode, PlayerJoinAdmission)
The authentication module provides the IConnectionHandlerFactory when it starts, while its preload completes OAuth and game session authentication before the server becomes ready and networking is enabled. Quiescence rejects new handshake work, cancels and drains active work, and then releases the server session slot.
public NetworkAuthModule(AuthConfig authConfig, AuthMode mode, PlayerJoinAdmission playerJoin)
Parameters
authConfigAuthConfigmodeAuthModeplayerJoinPlayerJoinAdmission
Properties
Manifest
Gets the module's identity and dependency declaration.
public override ModuleManifest Manifest { get; }
Property Value
Methods
OnPreloadAsync(CancellationToken)
Performs asynchronous preload work that must complete before this module can start.
protected override Task OnPreloadAsync(CancellationToken cancellationToken)
Parameters
cancellationTokenCancellationTokenA token that is canceled when server startup is interrupted.
Returns
- Task
A task representing the asynchronous preload operation.
OnQuiesceAsync()
Stops new work and completes work already accepted by the module.
protected override Task OnQuiesceAsync()
Returns
OnSetup()
Called during synchronous module setup after the module context has been assigned.
protected override void OnSetup()
OnShutdown()
Called in reverse load order after quiescence. This hook is skipped if setup does not complete; use IDisposable for cleanup required on every ownership path.
protected override void OnShutdown()
OnStart()
Called after preload and required dependencies start. The ready event is published after all eligible start hooks and failed or blocked module cleanup finish.
protected override void OnStart()