Namespace Shard.Network
Classes
- NetworkModule
The networking module entry point that registers the QUIC transport with the server. First-party, so it is compiled in and registered explicitly by the host. Connections are NOT accepted until the server is ready: the listener is bound in response to ServerReadyEvent after all eligible module starts and failed or blocked module cleanup finish.
- PacketHandler
Provides outbound routing and inbound packet dispatch.
- PacketHandler.DisconnectReason
Captures either a server-originated message or a client-originated disconnect type.
Structs
- ConnectionHandlerLease
Identifies one exact handler generation owned by one channel connection.
Interfaces
- IChannelConnection
The game-facing handle to one QUIC stream's packet flow. Mirrors the Java
ChannelConnectionimplemented byQuicheChannel: enqueue outbound packets, observe the peer certificate (for cert-bound auth), and control the connection. All members are safe to call from any thread; work is marshalled onto the owning connection's event loop.
- IConnectionHandler
Handles the lifecycle and inbound packets of a single IChannelConnection. Mirrors the Java
ConnectionHandler: the server installs an initial handler on a new connection and handlers swap themselves as the connection advances (handshake → auth → play).
- IConnectionHandlerFactory
Creates the IConnectionHandler for a new connection. Provided by a higher layer (e.g. the auth module) via the service registry and resolved by the networking module when it binds.
- IServerCertificate
The server's TLS certificate identity, shared (via the service registry) with auth so it can prove the server's certificate during the handshake's server-grant exchange and cert binding.
- IServerListener
A bound transport listener accepting connections on a single endpoint. Mirrors the Java
ServerListenerimplemented byQuicheListener.