Table of Contents

Delegate PlayerJoinAdmission

Namespace
Shard.Network.Auth
Assembly
Shard.Network.Auth.dll

Admits one authenticated setup connection into the gameplay runtime.

public delegate Task PlayerJoinAdmission(PlayerJoinStart start, CancellationToken cancellationToken)

Parameters

start PlayerJoinStart
Admits one authenticated setup connection into the gameplay runtime.
cancellationToken CancellationToken
Admits one authenticated setup connection into the gameplay runtime.

Returns

Task
Admits one authenticated setup connection into the gameplay runtime.

Remarks

Cancellation applies only before the Player is published globally. Later rollback is owned by the server. Server composition supplies this callback directly instead of publishing admission through the shared service registry.