Delegate PlayerJoinAdmission
Admits one authenticated setup connection into the gameplay runtime.
public delegate Task PlayerJoinAdmission(PlayerJoinStart start, CancellationToken cancellationToken)
Parameters
startPlayerJoinStart- Admits one authenticated setup connection into the gameplay runtime.
cancellationTokenCancellationToken- Admits one authenticated setup connection into the gameplay runtime.
Returns
- Task
- Admits one authenticated setup connection into the gameplay runtime.
Remarks
Cancellation applies only before the Player is published globally. Later rollback is owned by the server. Server composition supplies this callback directly instead of publishing admission through the shared service registry.