Table of Contents

Class ReplicationEnvelope

Namespace
Shard.Gameplay.World
Assembly
Shard.Gameplay.World.dll

Copied outbound work for one connection and one World tick.

public sealed class ReplicationEnvelope
Inheritance
ReplicationEnvelope
Inherited Members

Properties

ConnectionId

public ReplicationConnectionId ConnectionId { get; }

Property Value

ReplicationConnectionId

EntityUpdates

public ReadOnlyCollection<ReplicationEntityUpdate> EntityUpdates { get; }

Property Value

ReadOnlyCollection<ReplicationEntityUpdate>

RemovedEntities

public ReadOnlyCollection<NetworkEntityId> RemovedEntities { get; }

Property Value

ReadOnlyCollection<NetworkEntityId>