Struct NetworkEntityId
- Namespace
- Shard.Gameplay.World
- Assembly
- Shard.Gameplay.World.dll
Network identity used by replication within one World Store.
public readonly record struct NetworkEntityId : IEquatable<NetworkEntityId>
- Implements
- Inherited Members
Constructors
NetworkEntityId(int)
Network identity used by replication within one World Store.
public NetworkEntityId(int Value)
Parameters
Valueint
Properties
Value
public int Value { get; init; }