Table of Contents

Struct NetworkEntityId

Namespace
Shard.Gameplay.World
Assembly
Shard.Gameplay.World.dll

Network identity used by replication within one World Store.

public readonly record struct NetworkEntityId : IEquatable<NetworkEntityId>
Implements
Inherited Members

Constructors

NetworkEntityId(int)

Network identity used by replication within one World Store.

public NetworkEntityId(int Value)

Parameters

Value int

Properties

Value

public int Value { get; init; }

Property Value

int