Class PlayerSkinSelection
Identifies the Character Creator parts selected for one player.
public sealed record PlayerSkinSelection : IEquatable<PlayerSkinSelection>
- Inheritance
-
PlayerSkinSelection
- Implements
- Inherited Members
Remarks
Values use the same identifiers as the client profile, while the Cosmetics module validates them against the active asset pack before gameplay stores or publishes the selection.
Properties
BodyCharacteristic
public required string BodyCharacteristic { get; init; }
Property Value
Cape
public string? Cape { get; init; }
Property Value
EarAccessory
public string? EarAccessory { get; init; }
Property Value
Ears
public required string Ears { get; init; }
Property Value
Eyebrows
public string? Eyebrows { get; init; }
Property Value
Eyes
public required string Eyes { get; init; }
Property Value
Face
public required string Face { get; init; }
Property Value
FaceAccessory
public string? FaceAccessory { get; init; }
Property Value
FacialHair
public string? FacialHair { get; init; }
Property Value
Gloves
public string? Gloves { get; init; }
Property Value
Haircut
public string? Haircut { get; init; }
Property Value
HeadAccessory
public string? HeadAccessory { get; init; }
Property Value
Mouth
public required string Mouth { get; init; }
Property Value
Overpants
public string? Overpants { get; init; }
Property Value
Overtop
public string? Overtop { get; init; }
Property Value
Pants
public string? Pants { get; init; }
Property Value
Shoes
public string? Shoes { get; init; }
Property Value
SkinFeature
public string? SkinFeature { get; init; }
Property Value
Undertop
public string? Undertop { get; init; }
Property Value
Underwear
public required string Underwear { get; init; }