Class ZoomConfig
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/ZoomConfig", "0f776e93d7f70a16f3413cbe802921363193cea3a777b358bc4b56085378a54d")]
public sealed record ZoomConfig : IEquatable<ZoomConfig>
- Inheritance
-
ZoomConfig
- Implements
-
- Inherited Members
-
Properties
AllowCameraOrbit
public bool AllowCameraOrbit { get; init; }
Property Value
- bool
Codec
public static Codec<ZoomConfig> Codec { get; }
Property Value
- Codec<ZoomConfig>
DepthOfField
public bool DepthOfField { get; init; }
Property Value
- bool
ForcePerspective
public ForcedPerspective? ForcePerspective { get; init; }
Property Value
- ForcedPerspective?
InLerp
public float? InLerp { get; init; }
Property Value
- float?
LodMultiplier
public float? LodMultiplier { get; init; }
Property Value
- float?
MagnificationMultiplier
public float? MagnificationMultiplier { get; init; }
Property Value
- float?
MouseSensitivityMultiplier
public float? MouseSensitivityMultiplier { get; init; }
Property Value
- float?
OutLerp
public float? OutLerp { get; init; }
Property Value
- float?
OverlayFade
public bool OverlayFade { get; init; }
Property Value
- bool
OverlayFadeInPerSecond
public float? OverlayFadeInPerSecond { get; init; }
Property Value
- float?
OverlayFadeOutPerSecond
public float? OverlayFadeOutPerSecond { get; init; }
Property Value
- float?
OverlayFadePerSecond
public float? OverlayFadePerSecond { get; init; }
Property Value
- float?
OverlayTexture
public string? OverlayTexture { get; init; }
Property Value
- string
TransitionLerp
public float? TransitionLerp { get; init; }
Property Value
- float?