Class WieldingInteraction
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/WieldingInteraction", "2f2f181ad801da360c05c977ecaa63ddcdae773efb1167012633e19c7d533bf6")]
public sealed record WieldingInteraction : Interaction, IEquatable<WieldingInteraction>
- Inheritance
-
WieldingInteraction
- Implements
-
- Inherited Members
-
Properties
AngledWielding
public AngledWielding? AngledWielding { get; init; }
Property Value
- AngledWielding
BlockedEffects
public DamageEffects? BlockedEffects { get; init; }
Property Value
- DamageEffects
BlockedInteractions
public string? BlockedInteractions { get; init; }
Property Value
- string
Camera
public InteractionCameraSettings? Camera { get; init; }
Property Value
- InteractionCameraSettings
CancelOnItemChange
public bool CancelOnItemChange { get; init; }
Property Value
- bool
CancelOnOtherClick
public bool CancelOnOtherClick { get; init; }
Property Value
- bool
DamageModifiers
public Dictionary<string, float>? DamageModifiers { get; init; }
Property Value
- Dictionary<string, float>
Effects
public InteractionEffects? Effects { get; init; }
Property Value
- InteractionEffects
FailOnDamage
public bool FailOnDamage { get; init; }
Property Value
- bool
Failed
public string? Failed { get; init; }
Property Value
- string
Forks
public Dictionary<string, string>? Forks { get; init; }
Property Value
- Dictionary<string, string>
HorizontalSpeedMultiplier
public float? HorizontalSpeedMultiplier { get; init; }
Property Value
- float?
KnockbackModifiers
public Dictionary<string, double>? KnockbackModifiers { get; init; }
Property Value
- Dictionary<string, double>
Next
public string? Next { get; init; }
Property Value
- string
OnItemChangeBehavior
public WieldingInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }
Property Value
- WieldingInteractionInteractionItemChangeBehavior?
Rules
public InteractionRules Rules { get; init; }
Property Value
- InteractionRules
RunTime
public float? RunTime { get; init; }
Property Value
- float?
Settings
public Dictionary<string, InteractionSettings>? Settings { get; init; }
Property Value
- Dictionary<string, InteractionSettings>
StaminaCost
public StaminaCost? StaminaCost { get; init; }
Property Value
- StaminaCost
ViewDistance
public double ViewDistance { get; init; }
Property Value
- double