Table of Contents

Class WieldingInteraction

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/WieldingInteraction", "2f2f181ad801da360c05c977ecaa63ddcdae773efb1167012633e19c7d533bf6")]
public sealed record WieldingInteraction : Interaction, IEquatable<WieldingInteraction>
Inheritance
WieldingInteraction
Implements
Inherited Members

Properties

AngledWielding

public AngledWielding? AngledWielding { get; init; }

Property Value

AngledWielding

BlockedEffects

public DamageEffects? BlockedEffects { get; init; }

Property Value

DamageEffects

BlockedInteractions

public string? BlockedInteractions { get; init; }

Property Value

string

Camera

public InteractionCameraSettings? Camera { get; init; }

Property Value

InteractionCameraSettings

CancelOnItemChange

public bool CancelOnItemChange { get; init; }

Property Value

bool

CancelOnOtherClick

public bool CancelOnOtherClick { get; init; }

Property Value

bool

DamageModifiers

public Dictionary<string, float>? DamageModifiers { get; init; }

Property Value

Dictionary<string, float>

Effects

public InteractionEffects? Effects { get; init; }

Property Value

InteractionEffects

FailOnDamage

public bool FailOnDamage { get; init; }

Property Value

bool

Failed

public string? Failed { get; init; }

Property Value

string

Forks

public Dictionary<string, string>? Forks { get; init; }

Property Value

Dictionary<string, string>

HorizontalSpeedMultiplier

public float? HorizontalSpeedMultiplier { get; init; }

Property Value

float?

KnockbackModifiers

public Dictionary<string, double>? KnockbackModifiers { get; init; }

Property Value

Dictionary<string, double>

Next

public string? Next { get; init; }

Property Value

string

OnItemChangeBehavior

public WieldingInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }

Property Value

WieldingInteractionInteractionItemChangeBehavior?

Rules

public InteractionRules Rules { get; init; }

Property Value

InteractionRules

RunTime

public float? RunTime { get; init; }

Property Value

float?

Settings

public Dictionary<string, InteractionSettings>? Settings { get; init; }

Property Value

Dictionary<string, InteractionSettings>

StaminaCost

public StaminaCost? StaminaCost { get; init; }

Property Value

StaminaCost

ViewDistance

public double ViewDistance { get; init; }

Property Value

double