Class TeleportInstanceInteraction
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/TeleportInstanceInteraction", "c315dcb9d785376f2a52f5a5a1a634157de749161b0bcff0953c5dd57bacd4c2")]
public sealed record TeleportInstanceInteraction : Interaction, IEquatable<TeleportInstanceInteraction>
- Inheritance
-
TeleportInstanceInteraction
- Implements
-
- Inherited Members
-
Properties
Camera
public InteractionCameraSettings? Camera { get; init; }
Property Value
- InteractionCameraSettings
CancelOnItemChange
public bool CancelOnItemChange { get; init; }
Property Value
- bool
CloseOnBlockRemove
public bool CloseOnBlockRemove { get; init; }
Property Value
- bool
Codec
public static Codec<TeleportInstanceInteraction> Codec { get; }
Property Value
- Codec<TeleportInstanceInteraction>
Effects
public InteractionEffects? Effects { get; init; }
Property Value
- InteractionEffects
Failed
public string? Failed { get; init; }
Property Value
- string
HorizontalSpeedMultiplier
public float? HorizontalSpeedMultiplier { get; init; }
Property Value
- float?
InstanceKey
public string? InstanceKey { get; init; }
Property Value
- string
InstanceName
public string InstanceName { get; init; }
Property Value
- string
Next
public string? Next { get; init; }
Property Value
- string
OnItemChangeBehavior
public TeleportInstanceInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }
Property Value
- TeleportInstanceInteractionInteractionItemChangeBehavior?
OriginSource
public TeleportInstanceInteractionOriginSource OriginSource { get; init; }
Property Value
- TeleportInstanceInteractionOriginSource
PersonalReturnPoint
public bool PersonalReturnPoint { get; init; }
Property Value
- bool
PositionOffset
public Vector3d? PositionOffset { get; init; }
Property Value
- Vector3d
RemoveBlockAfter
public double RemoveBlockAfter { get; init; }
Property Value
- double
Rotation
public Rotation3f? Rotation { get; init; }
Property Value
- Rotation3f
Rules
public InteractionRules Rules { get; init; }
Property Value
- InteractionRules
RunTime
public float? RunTime { get; init; }
Property Value
- float?
Settings
public Dictionary<string, InteractionSettings>? Settings { get; init; }
Property Value
- Dictionary<string, InteractionSettings>
ViewDistance
public double ViewDistance { get; init; }
Property Value
- double