Class SpawnPrefabInteraction
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/SpawnPrefabInteraction", "9b54443fed9ee4ddc0220b22efdb806b239509030becc47a444d17dd36e0734e")]
public sealed record SpawnPrefabInteraction : Interaction, IEquatable<SpawnPrefabInteraction>
- Inheritance
-
SpawnPrefabInteraction
- Implements
-
- Inherited Members
-
Properties
Camera
public InteractionCameraSettings? Camera { get; init; }
Property Value
- InteractionCameraSettings
CancelOnItemChange
public bool CancelOnItemChange { get; init; }
Property Value
- bool
Codec
public static Codec<SpawnPrefabInteraction> Codec { get; }
Property Value
- Codec<SpawnPrefabInteraction>
Effects
public InteractionEffects? Effects { get; init; }
Property Value
- InteractionEffects
Failed
public string? Failed { get; init; }
Property Value
- string
Force
public bool Force { get; init; }
Property Value
- bool
HorizontalSpeedMultiplier
public float? HorizontalSpeedMultiplier { get; init; }
Property Value
- float?
Next
public string? Next { get; init; }
Property Value
- string
Offset
public Vector3i Offset { get; init; }
Property Value
- Vector3i
OnItemChangeBehavior
public SpawnPrefabInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }
Property Value
- SpawnPrefabInteractionInteractionItemChangeBehavior?
OriginSource
public SpawnPrefabInteractionOriginSource OriginSource { get; init; }
Property Value
- SpawnPrefabInteractionOriginSource
PrefabPath
public string? PrefabPath { get; init; }
Property Value
- string
RotationYaw
public SpawnPrefabInteractionRotation RotationYaw { get; init; }
Property Value
- SpawnPrefabInteractionRotation
Rules
public InteractionRules Rules { get; init; }
Property Value
- InteractionRules
RunTime
public float? RunTime { get; init; }
Property Value
- float?
Settings
public Dictionary<string, InteractionSettings>? Settings { get; init; }
Property Value
- Dictionary<string, InteractionSettings>
ViewDistance
public double ViewDistance { get; init; }
Property Value
- double