Table of Contents

Class SpawnAbilityEntityInteraction

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/SpawnAbilityEntityInteraction", "244cb827cd65948f6b2c87fe1ae933ee868efda858d73355c381a25a53084180")]
public sealed record SpawnAbilityEntityInteraction : Interaction, IEquatable<SpawnAbilityEntityInteraction>
Inheritance
SpawnAbilityEntityInteraction
Implements
Inherited Members

Properties

Camera

public InteractionCameraSettings? Camera { get; init; }

Property Value

InteractionCameraSettings

CancelOnItemChange

public bool CancelOnItemChange { get; init; }

Property Value

bool

Codec

public static Codec<SpawnAbilityEntityInteraction> Codec { get; }

Property Value

Codec<SpawnAbilityEntityInteraction>

Effects

public InteractionEffects? Effects { get; init; }

Property Value

InteractionEffects

Failed

public string? Failed { get; init; }

Property Value

string

HorizontalSpeedMultiplier

public float? HorizontalSpeedMultiplier { get; init; }

Property Value

float?

Lifetime

public float? Lifetime { get; init; }

Property Value

float?

LifetimeAttribute

public string? LifetimeAttribute { get; init; }

Property Value

string

Model

public string? Model { get; init; }

Property Value

string

Next

public string? Next { get; init; }

Property Value

string

OnItemChangeBehavior

public SpawnAbilityEntityInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }

Property Value

SpawnAbilityEntityInteractionInteractionItemChangeBehavior?

Range

public double Range { get; init; }

Property Value

double

Repeats

public List<RepeatConfig>? Repeats { get; init; }

Property Value

List<RepeatConfig>

Rules

public InteractionRules Rules { get; init; }

Property Value

InteractionRules

RunTime

public float? RunTime { get; init; }

Property Value

float?

ScaleAttribute

public string? ScaleAttribute { get; init; }

Property Value

string

Settings

public Dictionary<string, InteractionSettings>? Settings { get; init; }

Property Value

Dictionary<string, InteractionSettings>

ViewDistance

public double ViewDistance { get; init; }

Property Value

double