Table of Contents

Class SoundEventLayer

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/SoundEventLayer", "c4dacc02a9036dc556d22d89043767f27d5d8a42dc085ba5d2bfb8aeda1750c7")]
public sealed record SoundEventLayer : IEquatable<SoundEventLayer>
Inheritance
SoundEventLayer
Implements
Inherited Members

Properties

Codec

public static Codec<SoundEventLayer> Codec { get; }

Property Value

Codec<SoundEventLayer>

FadeIn

public float? FadeIn { get; init; }

Property Value

float?

Files

public List<string> Files { get; init; }

Property Value

List<string>

Looping

public bool Looping { get; init; }

Property Value

bool

Probability

public int Probability { get; init; }

Property Value

int

ProbabilityRerollDelay

public float? ProbabilityRerollDelay { get; init; }

Property Value

float?

RandomSettings

public RandomSettings? RandomSettings { get; init; }

Property Value

RandomSettings

RoundRobinHistorySize

public int RoundRobinHistorySize { get; init; }

Property Value

int

StartDelay

public float? StartDelay { get; init; }

Property Value

float?

Volume

public float? Volume { get; init; }

Property Value

float?