Class SoundEventLayer
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/SoundEventLayer", "c4dacc02a9036dc556d22d89043767f27d5d8a42dc085ba5d2bfb8aeda1750c7")]
public sealed record SoundEventLayer : IEquatable<SoundEventLayer>
- Inheritance
-
SoundEventLayer
- Implements
-
- Inherited Members
-
Properties
Codec
public static Codec<SoundEventLayer> Codec { get; }
Property Value
- Codec<SoundEventLayer>
FadeIn
public float? FadeIn { get; init; }
Property Value
- float?
Files
public List<string> Files { get; init; }
Property Value
- List<string>
Looping
public bool Looping { get; init; }
Property Value
- bool
Probability
public int Probability { get; init; }
Property Value
- int
ProbabilityRerollDelay
public float? ProbabilityRerollDelay { get; init; }
Property Value
- float?
RandomSettings
public RandomSettings? RandomSettings { get; init; }
Property Value
- RandomSettings
RoundRobinHistorySize
public int RoundRobinHistorySize { get; init; }
Property Value
- int
StartDelay
public float? StartDelay { get; init; }
Property Value
- float?
Volume
public float? Volume { get; init; }
Property Value
- float?