Table of Contents

Class SignalNearbyVolumesInteraction

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/SignalNearbyVolumesInteraction", "e952d3efda0aae48c0518116f0d7415d05895adb998028ddcd90182ae6e2388e")]
public sealed record SignalNearbyVolumesInteraction : Interaction, IEquatable<SignalNearbyVolumesInteraction>
Inheritance
SignalNearbyVolumesInteraction
Implements
Inherited Members

Properties

Camera

public InteractionCameraSettings? Camera { get; init; }

Property Value

InteractionCameraSettings

CancelOnItemChange

public bool CancelOnItemChange { get; init; }

Property Value

bool

Codec

public static Codec<SignalNearbyVolumesInteraction> Codec { get; }

Property Value

Codec<SignalNearbyVolumesInteraction>

Effects

public InteractionEffects? Effects { get; init; }

Property Value

InteractionEffects

Failed

public string? Failed { get; init; }

Property Value

string

HorizontalSpeedMultiplier

public float? HorizontalSpeedMultiplier { get; init; }

Property Value

float?

MatchKey

public string? MatchKey { get; init; }

Property Value

string

MatchValue

public string? MatchValue { get; init; }

Property Value

string

Next

public string? Next { get; init; }

Property Value

string

OnItemChangeBehavior

public SignalNearbyVolumesInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }

Property Value

SignalNearbyVolumesInteractionInteractionItemChangeBehavior?

Radius

public double Radius { get; init; }

Property Value

double

RequireHitLocation

public bool RequireHitLocation { get; init; }

Property Value

bool

Rules

public InteractionRules Rules { get; init; }

Property Value

InteractionRules

RunTime

public float? RunTime { get; init; }

Property Value

float?

Settings

public Dictionary<string, InteractionSettings>? Settings { get; init; }

Property Value

Dictionary<string, InteractionSettings>

SignalKeys

public List<string>? SignalKeys { get; init; }

Property Value

List<string>

SignalValues

public List<string>? SignalValues { get; init; }

Property Value

List<string>

ViewDistance

public double ViewDistance { get; init; }

Property Value

double