Table of Contents

Class SelectInteraction

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/SelectInteraction", "5e998c15c456663d780bd782cec1aa56e6eaf1d5ff4a5016da82019fd15e9f30")]
public sealed record SelectInteraction : Interaction, IEquatable<SelectInteraction>
Inheritance
SelectInteraction
Implements
Inherited Members

Properties

Camera

public InteractionCameraSettings? Camera { get; init; }

Property Value

InteractionCameraSettings

CancelOnItemChange

public bool CancelOnItemChange { get; init; }

Property Value

bool

Effects

public InteractionEffects? Effects { get; init; }

Property Value

InteractionEffects

FailOn

public FailOnType? FailOn { get; init; }

Property Value

FailOnType?

Failed

public string? Failed { get; init; }

Property Value

string

HitBlock

public string? HitBlock { get; init; }

Property Value

string

HitEntity

public string? HitEntity { get; init; }

Property Value

string

HitEntityRules

public List<HitEntity>? HitEntityRules { get; init; }

Property Value

List<HitEntity>

HorizontalSpeedMultiplier

public float? HorizontalSpeedMultiplier { get; init; }

Property Value

float?

IgnoreOwner

public bool IgnoreOwner { get; init; }

Property Value

bool

MaxTargets

public int MaxTargets { get; init; }

Property Value

int

Next

public string? Next { get; init; }

Property Value

string

OnItemChangeBehavior

public SelectInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }

Property Value

SelectInteractionInteractionItemChangeBehavior?

Rules

public InteractionRules Rules { get; init; }

Property Value

InteractionRules

RunTime

public float? RunTime { get; init; }

Property Value

float?

Selector

public SelectInteractionSelector Selector { get; init; }

Property Value

SelectInteractionSelector

Settings

public Dictionary<string, InteractionSettings>? Settings { get; init; }

Property Value

Dictionary<string, InteractionSettings>

ViewDistance

public double ViewDistance { get; init; }

Property Value

double