Class ReverbEffect
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/ReverbEffect.json#", "9ee32183adc8aea06c098757ef9a019d5a3cdbd5564442e8c0bc68131fadba64")]
public sealed record ReverbEffect : IEquatable<ReverbEffect>
- Inheritance
-
ReverbEffect
- Implements
-
- Inherited Members
-
Properties
AirAbsorbptionHighFrequencyGain
public float? AirAbsorbptionHighFrequencyGain { get; init; }
Property Value
- float?
Codec
public static Codec<ReverbEffect> Codec { get; }
Property Value
- Codec<ReverbEffect>
DecayTime
public float? DecayTime { get; init; }
Property Value
- float?
Diffusion
public float? Diffusion { get; init; }
Property Value
- float?
DryGain
public float? DryGain { get; init; }
Property Value
- float?
Gain
public float? Gain { get; init; }
Property Value
- float?
HighFrequencyDecayRatio
public float? HighFrequencyDecayRatio { get; init; }
Property Value
- float?
HighFrequencyGain
public float? HighFrequencyGain { get; init; }
Property Value
- float?
LateReverbDelay
public float? LateReverbDelay { get; init; }
Property Value
- float?
LateReverbGain
public float? LateReverbGain { get; init; }
Property Value
- float?
LimitDecayHighFrequency
public bool LimitDecayHighFrequency { get; init; }
Property Value
- bool
ModalDensity
public float? ModalDensity { get; init; }
Property Value
- float?
ReflectionDelay
public float? ReflectionDelay { get; init; }
Property Value
- float?
ReflectionGain
public float? ReflectionGain { get; init; }
Property Value
- float?
RoomRolloffFactor
public float? RoomRolloffFactor { get; init; }
Property Value
- float?