Table of Contents

Class ReverbEffect

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/ReverbEffect.json#", "9ee32183adc8aea06c098757ef9a019d5a3cdbd5564442e8c0bc68131fadba64")]
public sealed record ReverbEffect : IEquatable<ReverbEffect>
Inheritance
ReverbEffect
Implements
Inherited Members

Properties

AirAbsorbptionHighFrequencyGain

public float? AirAbsorbptionHighFrequencyGain { get; init; }

Property Value

float?

Codec

public static Codec<ReverbEffect> Codec { get; }

Property Value

Codec<ReverbEffect>

DecayTime

public float? DecayTime { get; init; }

Property Value

float?

Diffusion

public float? Diffusion { get; init; }

Property Value

float?

DryGain

public float? DryGain { get; init; }

Property Value

float?

Gain

public float? Gain { get; init; }

Property Value

float?

HighFrequencyDecayRatio

public float? HighFrequencyDecayRatio { get; init; }

Property Value

float?

HighFrequencyGain

public float? HighFrequencyGain { get; init; }

Property Value

float?

LateReverbDelay

public float? LateReverbDelay { get; init; }

Property Value

float?

LateReverbGain

public float? LateReverbGain { get; init; }

Property Value

float?

LimitDecayHighFrequency

public bool LimitDecayHighFrequency { get; init; }

Property Value

bool

ModalDensity

public float? ModalDensity { get; init; }

Property Value

float?

ReflectionDelay

public float? ReflectionDelay { get; init; }

Property Value

float?

ReflectionGain

public float? ReflectionGain { get; init; }

Property Value

float?

RoomRolloffFactor

public float? RoomRolloffFactor { get; init; }

Property Value

float?