Table of Contents

Class RandomMusicContainer

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/RandomMusicContainer", "1826651a1ecc6c70101289b4079e874d206936aae5327ebd5acbccf85ccf8c50")]
public sealed record RandomMusicContainer : MusicContainer, IEquatable<RandomMusicContainer>
Inheritance
RandomMusicContainer
Implements
Inherited Members

Properties

AudioCategory

public string? AudioCategory { get; init; }

Property Value

string

AvoidRepeatCount

public int AvoidRepeatCount { get; init; }

Property Value

int

Children

public List<string> Children { get; init; }

Property Value

List<string>

Codec

public static Codec<RandomMusicContainer> Codec { get; }

Property Value

Codec<RandomMusicContainer>

ExitSilence

public Rangef? ExitSilence { get; init; }

Property Value

Rangef

FadeInDuration

public float? FadeInDuration { get; init; }

Property Value

float?

FadeOutDuration

public float? FadeOutDuration { get; init; }

Property Value

float?

LoopCount

public int LoopCount { get; init; }

Property Value

int

Mode

public RandomMode? Mode { get; init; }

Property Value

RandomMode?

NameTranslationKey

public string? NameTranslationKey { get; init; }

Property Value

string

PlayToCompletion

public bool PlayToCompletion { get; init; }

Property Value

bool

ResumeMemoryDuration

public float? ResumeMemoryDuration { get; init; }

Property Value

float?

SilenceAfter

public Rangef? SilenceAfter { get; init; }

Property Value

Rangef

StateBindings

public List<StateBindingConfig>? StateBindings { get; init; }

Property Value

List<StateBindingConfig>

Tempo

public TempoSettings? Tempo { get; init; }

Property Value

TempoSettings

TransitionDuration

public float? TransitionDuration { get; init; }

Property Value

float?

TransitionType

public RandomMusicContainerMusicTransitionType? TransitionType { get; init; }

Property Value

RandomMusicContainerMusicTransitionType?

Volume

public float? Volume { get; init; }

Property Value

float?

Weight

public float? Weight { get; init; }

Property Value

float?