Class RandomMusicContainer
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/RandomMusicContainer", "1826651a1ecc6c70101289b4079e874d206936aae5327ebd5acbccf85ccf8c50")]
public sealed record RandomMusicContainer : MusicContainer, IEquatable<RandomMusicContainer>
- Inheritance
-
RandomMusicContainer
- Implements
-
- Inherited Members
-
Properties
AudioCategory
public string? AudioCategory { get; init; }
Property Value
- string
AvoidRepeatCount
public int AvoidRepeatCount { get; init; }
Property Value
- int
Children
public List<string> Children { get; init; }
Property Value
- List<string>
Codec
public static Codec<RandomMusicContainer> Codec { get; }
Property Value
- Codec<RandomMusicContainer>
ExitSilence
public Rangef? ExitSilence { get; init; }
Property Value
- Rangef
FadeInDuration
public float? FadeInDuration { get; init; }
Property Value
- float?
FadeOutDuration
public float? FadeOutDuration { get; init; }
Property Value
- float?
LoopCount
public int LoopCount { get; init; }
Property Value
- int
Mode
public RandomMode? Mode { get; init; }
Property Value
- RandomMode?
NameTranslationKey
public string? NameTranslationKey { get; init; }
Property Value
- string
PlayToCompletion
public bool PlayToCompletion { get; init; }
Property Value
- bool
ResumeMemoryDuration
public float? ResumeMemoryDuration { get; init; }
Property Value
- float?
SilenceAfter
public Rangef? SilenceAfter { get; init; }
Property Value
- Rangef
StateBindings
public List<StateBindingConfig>? StateBindings { get; init; }
Property Value
- List<StateBindingConfig>
Tempo
public TempoSettings? Tempo { get; init; }
Property Value
- TempoSettings
TransitionDuration
public float? TransitionDuration { get; init; }
Property Value
- float?
TransitionType
public RandomMusicContainerMusicTransitionType? TransitionType { get; init; }
Property Value
- RandomMusicContainerMusicTransitionType?
Volume
public float? Volume { get; init; }
Property Value
- float?
Weight
public float? Weight { get; init; }
Property Value
- float?