Table of Contents

Class PullEntityAbilityInteraction

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/PullEntityAbilityInteraction", "44ab606afa1c4fd0fb99a4fdfb901c50e726bdda57a8cf276d6065e3a24a3cf7")]
public sealed record PullEntityAbilityInteraction : Interaction, IEquatable<PullEntityAbilityInteraction>
Inheritance
PullEntityAbilityInteraction
Implements
Inherited Members

Properties

Arc

public float? Arc { get; init; }

Property Value

float?

Camera

public InteractionCameraSettings? Camera { get; init; }

Property Value

InteractionCameraSettings

CancelOnItemChange

public bool CancelOnItemChange { get; init; }

Property Value

bool

Codec

public static Codec<PullEntityAbilityInteraction> Codec { get; }

Property Value

Codec<PullEntityAbilityInteraction>

Delay

public float? Delay { get; init; }

Property Value

float?

Effect

public string? Effect { get; init; }

Property Value

string

EffectDuration

public float? EffectDuration { get; init; }

Property Value

float?

EffectDurationAttribute

public string? EffectDurationAttribute { get; init; }

Property Value

string

Effects

public InteractionEffects? Effects { get; init; }

Property Value

InteractionEffects

Failed

public string? Failed { get; init; }

Property Value

string

HorizontalSpeedMultiplier

public float? HorizontalSpeedMultiplier { get; init; }

Property Value

float?

MaxTargetWidth

public float? MaxTargetWidth { get; init; }

Property Value

float?

Next

public string? Next { get; init; }

Property Value

string

OnItemChangeBehavior

public PullEntityAbilityInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }

Property Value

PullEntityAbilityInteractionInteractionItemChangeBehavior?

ReelTime

public float? ReelTime { get; init; }

Property Value

float?

Rules

public InteractionRules Rules { get; init; }

Property Value

InteractionRules

RunTime

public float? RunTime { get; init; }

Property Value

float?

Settings

public Dictionary<string, InteractionSettings>? Settings { get; init; }

Property Value

Dictionary<string, InteractionSettings>

StopRange

public float? StopRange { get; init; }

Property Value

float?

ViewDistance

public double ViewDistance { get; init; }

Property Value

double