Class ProjectileInteraction
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/ProjectileInteraction", "e9cadd91a4293d9c18d6e0f556147b15cd0d82c3df189f5db37c92e84574942f")]
public sealed record ProjectileInteraction : Interaction, IEquatable<ProjectileInteraction>
- Inheritance
-
ProjectileInteraction
- Implements
-
- Inherited Members
-
Properties
Camera
public InteractionCameraSettings? Camera { get; init; }
Property Value
- InteractionCameraSettings
CancelOnItemChange
public bool CancelOnItemChange { get; init; }
Property Value
- bool
Codec
public static Codec<ProjectileInteraction> Codec { get; }
Property Value
- Codec<ProjectileInteraction>
Config
public string? Config { get; init; }
Property Value
- string
Effects
public InteractionEffects? Effects { get; init; }
Property Value
- InteractionEffects
Failed
public string? Failed { get; init; }
Property Value
- string
HorizontalSpeedMultiplier
public float? HorizontalSpeedMultiplier { get; init; }
Property Value
- float?
IgnorePitch
public bool IgnorePitch { get; init; }
Property Value
- bool
IgnoreRoll
public bool IgnoreRoll { get; init; }
Property Value
- bool
IgnoreYaw
public bool IgnoreYaw { get; init; }
Property Value
- bool
Next
public string? Next { get; init; }
Property Value
- string
OnItemChangeBehavior
public ProjectileInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }
Property Value
- ProjectileInteractionInteractionItemChangeBehavior?
Rules
public InteractionRules Rules { get; init; }
Property Value
- InteractionRules
RunTime
public float? RunTime { get; init; }
Property Value
- float?
Settings
public Dictionary<string, InteractionSettings>? Settings { get; init; }
Property Value
- Dictionary<string, InteractionSettings>
ViewDistance
public double ViewDistance { get; init; }
Property Value
- double