Table of Contents

Class ProjectileInteraction

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/ProjectileInteraction", "e9cadd91a4293d9c18d6e0f556147b15cd0d82c3df189f5db37c92e84574942f")]
public sealed record ProjectileInteraction : Interaction, IEquatable<ProjectileInteraction>
Inheritance
ProjectileInteraction
Implements
Inherited Members

Properties

Camera

public InteractionCameraSettings? Camera { get; init; }

Property Value

InteractionCameraSettings

CancelOnItemChange

public bool CancelOnItemChange { get; init; }

Property Value

bool

Codec

public static Codec<ProjectileInteraction> Codec { get; }

Property Value

Codec<ProjectileInteraction>

Config

public string? Config { get; init; }

Property Value

string

Effects

public InteractionEffects? Effects { get; init; }

Property Value

InteractionEffects

Failed

public string? Failed { get; init; }

Property Value

string

HorizontalSpeedMultiplier

public float? HorizontalSpeedMultiplier { get; init; }

Property Value

float?

IgnorePitch

public bool IgnorePitch { get; init; }

Property Value

bool

IgnoreRoll

public bool IgnoreRoll { get; init; }

Property Value

bool

IgnoreYaw

public bool IgnoreYaw { get; init; }

Property Value

bool

Next

public string? Next { get; init; }

Property Value

string

OnItemChangeBehavior

public ProjectileInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }

Property Value

ProjectileInteractionInteractionItemChangeBehavior?

Rules

public InteractionRules Rules { get; init; }

Property Value

InteractionRules

RunTime

public float? RunTime { get; init; }

Property Value

float?

Settings

public Dictionary<string, InteractionSettings>? Settings { get; init; }

Property Value

Dictionary<string, InteractionSettings>

ViewDistance

public double ViewDistance { get; init; }

Property Value

double