Table of Contents

Class PlayerCountCondition

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/PlayerCountCondition", "177141cc7d61a1f150edd01343440a962ac237fe811ab2eba09cedd45bc459af")]
public sealed record PlayerCountCondition : TriggerVolumeConditions, IEquatable<PlayerCountCondition>
Inheritance
PlayerCountCondition
Implements
Inherited Members

Properties

Codec

public static Codec<PlayerCountCondition> Codec { get; }

Property Value

Codec<PlayerCountCondition>

Comparison

public PlayerCountConditionComparison? Comparison { get; init; }

Property Value

PlayerCountConditionComparison?

Count

public int Count { get; init; }

Property Value

int

Entry

public int Entry { get; init; }

Property Value

int

Event

public string? Event { get; init; }

Property Value

string