Class PlayerCountCondition
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/PlayerCountCondition", "177141cc7d61a1f150edd01343440a962ac237fe811ab2eba09cedd45bc459af")]
public sealed record PlayerCountCondition : TriggerVolumeConditions, IEquatable<PlayerCountCondition>
- Inheritance
-
PlayerCountCondition
- Implements
- Inherited Members
Properties
Codec
public static Codec<PlayerCountCondition> Codec { get; }
Property Value
Comparison
public PlayerCountConditionComparison? Comparison { get; init; }
Property Value
Count
public int Count { get; init; }
Property Value
Entry
public int Entry { get; init; }
Property Value
Event
public string? Event { get; init; }