Table of Contents

Class ParticleSystem

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/ParticleSystem.json#", "66433c9557c6f1646df112f07800993590f806270c9488ae176350c6e247daa4")]
public sealed record ParticleSystem : IEquatable<ParticleSystem>
Inheritance
ParticleSystem
Implements
Inherited Members

Properties

BoundingRadius

public float? BoundingRadius { get; init; }

Property Value

float?

Codec

public static Codec<ParticleSystem> Codec { get; }

Property Value

Codec<ParticleSystem>

CullDistance

public float? CullDistance { get; init; }

Property Value

float?

IsImportant

public bool IsImportant { get; init; }

Property Value

bool

LifeSpan

public float? LifeSpan { get; init; }

Property Value

float?

Spawners

public List<ParticleSpawnerGroup> Spawners { get; init; }

Property Value

List<ParticleSpawnerGroup>