Class MovementConditionInteraction
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/MovementConditionInteraction", "def1351eb11c7659d28dc7c920affa9b46cccd3ec79eeb9a1fd43b4c86941baa")]
public sealed record MovementConditionInteraction : Interaction, IEquatable<MovementConditionInteraction>
- Inheritance
-
MovementConditionInteraction
- Implements
-
- Inherited Members
-
Properties
Back
public string? Back { get; init; }
Property Value
- string
BackLeft
public string? BackLeft { get; init; }
Property Value
- string
BackRight
public string? BackRight { get; init; }
Property Value
- string
Camera
public InteractionCameraSettings? Camera { get; init; }
Property Value
- InteractionCameraSettings
CancelOnItemChange
public bool CancelOnItemChange { get; init; }
Property Value
- bool
Codec
public static Codec<MovementConditionInteraction> Codec { get; }
Property Value
- Codec<MovementConditionInteraction>
Effects
public InteractionEffects? Effects { get; init; }
Property Value
- InteractionEffects
Failed
public string? Failed { get; init; }
Property Value
- string
Forward
public string? Forward { get; init; }
Property Value
- string
ForwardLeft
public string? ForwardLeft { get; init; }
Property Value
- string
ForwardRight
public string? ForwardRight { get; init; }
Property Value
- string
HorizontalSpeedMultiplier
public float? HorizontalSpeedMultiplier { get; init; }
Property Value
- float?
Left
public string? Left { get; init; }
Property Value
- string
Next
public string? Next { get; init; }
Property Value
- string
OnItemChangeBehavior
public MovementConditionInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }
Property Value
- MovementConditionInteractionInteractionItemChangeBehavior?
Right
public string? Right { get; init; }
Property Value
- string
Rules
public InteractionRules Rules { get; init; }
Property Value
- InteractionRules
RunTime
public float? RunTime { get; init; }
Property Value
- float?
Settings
public Dictionary<string, InteractionSettings>? Settings { get; init; }
Property Value
- Dictionary<string, InteractionSettings>
ViewDistance
public double ViewDistance { get; init; }
Property Value
- double