Class ModifyInventoryInteraction
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/ModifyInventoryInteraction", "d841b3a2273db9555128234f561ceb2b4675f248dbb997763724a7c14d2496dc")]
public sealed record ModifyInventoryInteraction : Interaction, IEquatable<ModifyInventoryInteraction>
- Inheritance
-
ModifyInventoryInteraction
- Implements
-
- Inherited Members
-
Properties
AdjustHeldItemDurability
public double AdjustHeldItemDurability { get; init; }
Property Value
- double
AdjustHeldItemQuantity
public int AdjustHeldItemQuantity { get; init; }
Property Value
- int
BrokenItem
public string? BrokenItem { get; init; }
Property Value
- string
Camera
public InteractionCameraSettings? Camera { get; init; }
Property Value
- InteractionCameraSettings
CancelOnItemChange
public bool CancelOnItemChange { get; init; }
Property Value
- bool
Codec
public static Codec<ModifyInventoryInteraction> Codec { get; }
Property Value
- Codec<ModifyInventoryInteraction>
Effects
public InteractionEffects? Effects { get; init; }
Property Value
- InteractionEffects
Failed
public string? Failed { get; init; }
Property Value
- string
HorizontalSpeedMultiplier
public float? HorizontalSpeedMultiplier { get; init; }
Property Value
- float?
ItemToAdd
public ItemStack? ItemToAdd { get; init; }
Property Value
- ItemStack
ItemToRemove
public ItemStack? ItemToRemove { get; init; }
Property Value
- ItemStack
Next
public string? Next { get; init; }
Property Value
- string
NotifyOnBreak
public bool NotifyOnBreak { get; init; }
Property Value
- bool
NotifyOnBreakMessage
public string? NotifyOnBreakMessage { get; init; }
Property Value
- string
OnItemChangeBehavior
public ModifyInventoryInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }
Property Value
- ModifyInventoryInteractionInteractionItemChangeBehavior?
RequiredGameMode
public ModifyInventoryInteractionGameMode? RequiredGameMode { get; init; }
Property Value
- ModifyInventoryInteractionGameMode?
Rules
public InteractionRules Rules { get; init; }
Property Value
- InteractionRules
RunTime
public float? RunTime { get; init; }
Property Value
- float?
Settings
public Dictionary<string, InteractionSettings>? Settings { get; init; }
Property Value
- Dictionary<string, InteractionSettings>
ViewDistance
public double ViewDistance { get; init; }
Property Value
- double