Table of Contents

Class ModelAsset.PropertyPaths

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
public static class ModelAsset.PropertyPaths
Inheritance
ModelAsset.PropertyPaths
Inherited Members

Properties

AnimationSets

public static PropertyPath<ModelAsset> AnimationSets { get; }

Property Value

PropertyPath<ModelAsset>

Camera

public static PropertyPath<ModelAsset> Camera { get; }

Property Value

PropertyPath<ModelAsset>

CrouchOffset

public static PropertyPath<ModelAsset> CrouchOffset { get; }

Property Value

PropertyPath<ModelAsset>

DefaultAttachments

public static PropertyPath<ModelAsset> DefaultAttachments { get; }

Property Value

PropertyPath<ModelAsset>

DetailBoxes

public static PropertyPath<ModelAsset> DetailBoxes { get; }

Property Value

PropertyPath<ModelAsset>

EyeHeight

public static PropertyPath<ModelAsset> EyeHeight { get; }

Property Value

PropertyPath<ModelAsset>

GradientId

public static PropertyPath<ModelAsset> GradientId { get; }

Property Value

PropertyPath<ModelAsset>

GradientSet

public static PropertyPath<ModelAsset> GradientSet { get; }

Property Value

PropertyPath<ModelAsset>

HitBox

public static PropertyPath<ModelAsset> HitBox { get; }

Property Value

PropertyPath<ModelAsset>

Icon

public static PropertyPath<ModelAsset> Icon { get; }

Property Value

PropertyPath<ModelAsset>

IconProperties

public static PropertyPath<ModelAsset> IconProperties { get; }

Property Value

PropertyPath<ModelAsset>

Light

public static PropertyPath<ModelAsset> Light { get; }

Property Value

PropertyPath<ModelAsset>

MaxScale

public static PropertyPath<ModelAsset> MaxScale { get; }

Property Value

PropertyPath<ModelAsset>

MinScale

public static PropertyPath<ModelAsset> MinScale { get; }

Property Value

PropertyPath<ModelAsset>

Model

public static PropertyPath<ModelAsset> Model { get; }

Property Value

PropertyPath<ModelAsset>

Particles

public static PropertyPath<ModelAsset> Particles { get; }

Property Value

PropertyPath<ModelAsset>

Phobia

public static PropertyPath<ModelAsset> Phobia { get; }

Property Value

PropertyPath<ModelAsset>

PhobiaModelAssetId

public static PropertyPath<ModelAsset> PhobiaModelAssetId { get; }

Property Value

PropertyPath<ModelAsset>

PhysicsValues

public static PropertyPath<ModelAsset> PhysicsValues { get; }

Property Value

PropertyPath<ModelAsset>

RandomAttachmentSets

public static PropertyPath<ModelAsset> RandomAttachmentSets { get; }

Property Value

PropertyPath<ModelAsset>

SittingOffset

public static PropertyPath<ModelAsset> SittingOffset { get; }

Property Value

PropertyPath<ModelAsset>

SleepingOffset

public static PropertyPath<ModelAsset> SleepingOffset { get; }

Property Value

PropertyPath<ModelAsset>

Texture

public static PropertyPath<ModelAsset> Texture { get; }

Property Value

PropertyPath<ModelAsset>

Trails

public static PropertyPath<ModelAsset> Trails { get; }

Property Value

PropertyPath<ModelAsset>