Table of Contents

Class Interaction.PropertyPaths

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
public static class Interaction.PropertyPaths
Inheritance
Interaction.PropertyPaths
Inherited Members

Properties

AcceptedNpcGroups

public static PropertyPath<Interaction> AcceptedNpcGroups { get; }

Property Value

PropertyPath<Interaction>

Action

public static PropertyPath<Interaction> Action { get; }

Property Value

PropertyPath<Interaction>

AdjustHeldItemDurability

public static PropertyPath<Interaction> AdjustHeldItemDurability { get; }

Property Value

PropertyPath<Interaction>

AdjustHeldItemQuantity

public static PropertyPath<Interaction> AdjustHeldItemQuantity { get; }

Property Value

PropertyPath<Interaction>

AdjustVertical

public static PropertyPath<Interaction> AdjustVertical { get; }

Property Value

PropertyPath<Interaction>

AllowIndefiniteHold

public static PropertyPath<Interaction> AllowIndefiniteHold { get; }

Property Value

PropertyPath<Interaction>

AllowMidAirSpawn

public static PropertyPath<Interaction> AllowMidAirSpawn { get; }

Property Value

PropertyPath<Interaction>

AlternateSpawnMaxSearchDistance

public static PropertyPath<Interaction> AlternateSpawnMaxSearchDistance { get; }

Property Value

PropertyPath<Interaction>

AngledDamage

public static PropertyPath<Interaction> AngledDamage { get; }

Property Value

PropertyPath<Interaction>

AngledWielding

public static PropertyPath<Interaction> AngledWielding { get; }

Property Value

PropertyPath<Interaction>

AttachmentOffset

public static PropertyPath<Interaction> AttachmentOffset { get; }

Property Value

PropertyPath<Interaction>

Back

public static PropertyPath<Interaction> Back { get; }

Property Value

PropertyPath<Interaction>

BackLeft

public static PropertyPath<Interaction> BackLeft { get; }

Property Value

PropertyPath<Interaction>

BackRight

public static PropertyPath<Interaction> BackRight { get; }

Property Value

PropertyPath<Interaction>

Behaviour

public static PropertyPath<Interaction> Behaviour { get; }

Property Value

PropertyPath<Interaction>

Block

public static PropertyPath<Interaction> Block { get; }

Property Value

PropertyPath<Interaction>

BlockSets

public static PropertyPath<Interaction> BlockSets { get; }

Property Value

PropertyPath<Interaction>

BlockTypeToPlace

public static PropertyPath<Interaction> BlockTypeToPlace { get; }

Property Value

PropertyPath<Interaction>

Blocked

public static PropertyPath<Interaction> Blocked { get; }

Property Value

PropertyPath<Interaction>

BlockedEffects

public static PropertyPath<Interaction> BlockedEffects { get; }

Property Value

PropertyPath<Interaction>

BlockedInteractions

public static PropertyPath<Interaction> BlockedInteractions { get; }

Property Value

PropertyPath<Interaction>

BrokenItem

public static PropertyPath<Interaction> BrokenItem { get; }

Property Value

PropertyPath<Interaction>

Camera

public static PropertyPath<Interaction> Camera { get; }

Property Value

PropertyPath<Interaction>

CameraEffect

public static PropertyPath<Interaction> CameraEffect { get; }

Property Value

PropertyPath<Interaction>

CameraInteractionTime

public static PropertyPath<Interaction> CameraInteractionTime { get; }

Property Value

PropertyPath<Interaction>

CanCloseThroughInteraction

public static PropertyPath<Interaction> CanCloseThroughInteraction { get; }

Property Value

PropertyPath<Interaction>

CancelOnItemChange

public static PropertyPath<Interaction> CancelOnItemChange { get; }

Property Value

PropertyPath<Interaction>

CancelOnOtherClick

public static PropertyPath<Interaction> CancelOnOtherClick { get; }

Property Value

PropertyPath<Interaction>

Capacity

public static PropertyPath<Interaction> Capacity { get; }

Property Value

PropertyPath<Interaction>

CartInteractions

public static PropertyPath<Interaction> CartInteractions { get; }

Property Value

PropertyPath<Interaction>

CenterHitboxOnPosition

public static PropertyPath<Interaction> CenterHitboxOnPosition { get; }

Property Value

PropertyPath<Interaction>

ChainId

public static PropertyPath<Interaction> ChainId { get; }

Property Value

PropertyPath<Interaction>

ChainingAllowance

public static PropertyPath<Interaction> ChainingAllowance { get; }

Property Value

PropertyPath<Interaction>

ChangeVelocityType

public static PropertyPath<Interaction> ChangeVelocityType { get; }

Property Value

PropertyPath<Interaction>

Changes

public static PropertyPath<Interaction> Changes { get; }

Property Value

PropertyPath<Interaction>

Charge

public static PropertyPath<Interaction> Charge { get; }

Property Value

PropertyPath<Interaction>

ChargeTime

public static PropertyPath<Interaction> ChargeTime { get; }

Property Value

PropertyPath<Interaction>

ClearOutXZ

public static PropertyPath<Interaction> ClearOutXZ { get; }

Property Value

PropertyPath<Interaction>

ClearOutY

public static PropertyPath<Interaction> ClearOutY { get; }

Property Value

PropertyPath<Interaction>

Click

public static PropertyPath<Interaction> Click { get; }

Property Value

PropertyPath<Interaction>

CloseOnBlockRemove

public static PropertyPath<Interaction> CloseOnBlockRemove { get; }

Property Value

PropertyPath<Interaction>

CollisionCheckDelay

public static PropertyPath<Interaction> CollisionCheckDelay { get; }

Property Value

PropertyPath<Interaction>

CollisionNext

public static PropertyPath<Interaction> CollisionNext { get; }

Property Value

PropertyPath<Interaction>

ConditionGrace

public static PropertyPath<Interaction> ConditionGrace { get; }

Property Value

PropertyPath<Interaction>

Config

public static PropertyPath<Interaction> Config { get; }

Property Value

PropertyPath<Interaction>

Context

public static PropertyPath<Interaction> Context { get; }

Property Value

PropertyPath<Interaction>

Controller

public static PropertyPath<Interaction> Controller { get; }

Property Value

PropertyPath<Interaction>

Cooldown

public static PropertyPath<Interaction> Cooldown { get; }

Property Value

PropertyPath<Interaction>

Costs

public static PropertyPath<Interaction> Costs { get; }

Property Value

PropertyPath<Interaction>

Count

public static PropertyPath<Interaction> Count { get; }

Property Value

PropertyPath<Interaction>

Crouching

public static PropertyPath<Interaction> Crouching { get; }

Property Value

PropertyPath<Interaction>

DamageCalculator

public static PropertyPath<Interaction> DamageCalculator { get; }

Property Value

PropertyPath<Interaction>

DamageEffects

public static PropertyPath<Interaction> DamageEffects { get; }

Property Value

PropertyPath<Interaction>

DamageModifiers

public static PropertyPath<Interaction> DamageModifiers { get; }

Property Value

PropertyPath<Interaction>

Decrease

public static PropertyPath<Interaction> Decrease { get; }

Property Value

PropertyPath<Interaction>

DefaultInteractions

public static PropertyPath<Interaction> DefaultInteractions { get; }

Property Value

PropertyPath<Interaction>

DefaultOk

public static PropertyPath<Interaction> DefaultOk { get; }

Property Value

PropertyPath<Interaction>

DefaultValue

public static PropertyPath<Interaction> DefaultValue { get; }

Property Value

PropertyPath<Interaction>

Delay

public static PropertyPath<Interaction> Delay { get; }

Property Value

PropertyPath<Interaction>

DeployableRotationMode

public static PropertyPath<Interaction> DeployableRotationMode { get; }

Property Value

PropertyPath<Interaction>

Direction

public static PropertyPath<Interaction> Direction { get; }

Property Value

PropertyPath<Interaction>

DisplayProgress

public static PropertyPath<Interaction> DisplayProgress { get; }

Property Value

PropertyPath<Interaction>

DistanceRange

public static PropertyPath<Interaction> DistanceRange { get; }

Property Value

PropertyPath<Interaction>

Duration

public static PropertyPath<Interaction> Duration { get; }

Property Value

PropertyPath<Interaction>

EffectAsset

public static PropertyPath<Interaction> EffectAsset { get; }

Property Value

PropertyPath<Interaction>

EffectId

public static PropertyPath<Interaction> EffectId { get; }

Property Value

PropertyPath<Interaction>

Effects

public static PropertyPath<Interaction> Effects { get; }

Property Value

PropertyPath<Interaction>

Entity

public static PropertyPath<Interaction> Entity { get; }

Property Value

PropertyPath<Interaction>

EntityEffectId

public static PropertyPath<Interaction> EntityEffectId { get; }

Property Value

PropertyPath<Interaction>

EntityEffectIds

public static PropertyPath<Interaction> EntityEffectIds { get; }

Property Value

PropertyPath<Interaction>

EntityId

public static PropertyPath<Interaction> EntityId { get; }

Property Value

PropertyPath<Interaction>

EntityStatsOnHit

public static PropertyPath<Interaction> EntityStatsOnHit { get; }

Property Value

PropertyPath<Interaction>

Event

public static PropertyPath<Interaction> Event { get; }

Property Value

PropertyPath<Interaction>

Exact

public static PropertyPath<Interaction> Exact { get; }

Property Value

PropertyPath<Interaction>

ExcludedTag

public static PropertyPath<Interaction> ExcludedTag { get; }

Property Value

PropertyPath<Interaction>

ExpirationTime

public static PropertyPath<Interaction> ExpirationTime { get; }

Property Value

PropertyPath<Interaction>

ExtrudeInteractions

public static PropertyPath<Interaction> ExtrudeInteractions { get; }

Property Value

PropertyPath<Interaction>

FailOn

public static PropertyPath<Interaction> FailOn { get; }

Property Value

PropertyPath<Interaction>

FailOnDamage

public static PropertyPath<Interaction> FailOnDamage { get; }

Property Value

PropertyPath<Interaction>

Failed

public static PropertyPath<Interaction> Failed { get; }

Property Value

PropertyPath<Interaction>

FastPlaceInteractions

public static PropertyPath<Interaction> FastPlaceInteractions { get; }

Property Value

PropertyPath<Interaction>

FieldOfView

public static PropertyPath<Interaction> FieldOfView { get; }

Property Value

PropertyPath<Interaction>

Flag

public static PropertyPath<Interaction> Flag { get; }

Property Value

PropertyPath<Interaction>

Flags

public static PropertyPath<Interaction> Flags { get; }

Property Value

PropertyPath<Interaction>

FluidToPlace

public static PropertyPath<Interaction> FluidToPlace { get; }

Property Value

PropertyPath<Interaction>

Flying

public static PropertyPath<Interaction> Flying { get; }

Property Value

PropertyPath<Interaction>

Force

public static PropertyPath<Interaction> Force { get; }

Property Value

PropertyPath<Interaction>

Forces

public static PropertyPath<Interaction> Forces { get; }

Property Value

PropertyPath<Interaction>

ForkInteractions

public static PropertyPath<Interaction> ForkInteractions { get; }

Property Value

PropertyPath<Interaction>

Forks

public static PropertyPath<Interaction> Forks { get; }

Property Value

PropertyPath<Interaction>

Forward

public static PropertyPath<Interaction> Forward { get; }

Property Value

PropertyPath<Interaction>

ForwardLeft

public static PropertyPath<Interaction> ForwardLeft { get; }

Property Value

PropertyPath<Interaction>

ForwardRight

public static PropertyPath<Interaction> ForwardRight { get; }

Property Value

PropertyPath<Interaction>

From

public static PropertyPath<Interaction> From { get; }

Property Value

PropertyPath<Interaction>

FullIcon

public static PropertyPath<Interaction> FullIcon { get; }

Property Value

PropertyPath<Interaction>

GroundCheckDelay

public static PropertyPath<Interaction> GroundCheckDelay { get; }

Property Value

PropertyPath<Interaction>

GroundNext

public static PropertyPath<Interaction> GroundNext { get; }

Property Value

PropertyPath<Interaction>

Harvest

public static PropertyPath<Interaction> Harvest { get; }

Property Value

PropertyPath<Interaction>

Held

public static PropertyPath<Interaction> Held { get; }

Property Value

PropertyPath<Interaction>

HitBlock

public static PropertyPath<Interaction> HitBlock { get; }

Property Value

PropertyPath<Interaction>

HitEntity

public static PropertyPath<Interaction> HitEntity { get; }

Property Value

PropertyPath<Interaction>

HitEntityRules

public static PropertyPath<Interaction> HitEntityRules { get; }

Property Value

PropertyPath<Interaction>

Horizontal

public static PropertyPath<Interaction> Horizontal { get; }

Property Value

PropertyPath<Interaction>

HorizontalSpeedMultiplier

public static PropertyPath<Interaction> HorizontalSpeedMultiplier { get; }

Property Value

PropertyPath<Interaction>

Id

public static PropertyPath<Interaction> Id { get; }

Property Value

PropertyPath<Interaction>

IgnoreOwner

public static PropertyPath<Interaction> IgnoreOwner { get; }

Property Value

PropertyPath<Interaction>

IgnorePitch

public static PropertyPath<Interaction> IgnorePitch { get; }

Property Value

PropertyPath<Interaction>

IgnoreRoll

public static PropertyPath<Interaction> IgnoreRoll { get; }

Property Value

PropertyPath<Interaction>

IgnoreYaw

public static PropertyPath<Interaction> IgnoreYaw { get; }

Property Value

PropertyPath<Interaction>

Increase

public static PropertyPath<Interaction> Increase { get; }

Property Value

PropertyPath<Interaction>

InstanceKey

public static PropertyPath<Interaction> InstanceKey { get; }

Property Value

PropertyPath<Interaction>

InstanceName

public static PropertyPath<Interaction> InstanceName { get; }

Property Value

PropertyPath<Interaction>

InstanceTemplate

public static PropertyPath<Interaction> InstanceTemplate { get; }

Property Value

PropertyPath<Interaction>

InteractionModifierId

public static PropertyPath<Interaction> InteractionModifierId { get; }

Property Value

PropertyPath<Interaction>

Interactions

public static PropertyPath<Interaction> Interactions { get; }

Property Value

PropertyPath<Interaction>

InterruptRecharge

public static PropertyPath<Interaction> InterruptRecharge { get; }

Property Value

PropertyPath<Interaction>

InterruptTypes

public static PropertyPath<Interaction> InterruptTypes { get; }

Property Value

PropertyPath<Interaction>

IntervalKey

public static PropertyPath<Interaction> IntervalKey { get; }

Property Value

PropertyPath<Interaction>

ItemId

public static PropertyPath<Interaction> ItemId { get; }

Property Value

PropertyPath<Interaction>

ItemToAdd

public static PropertyPath<Interaction> ItemToAdd { get; }

Property Value

PropertyPath<Interaction>

ItemToRemove

public static PropertyPath<Interaction> ItemToRemove { get; }

Property Value

PropertyPath<Interaction>

Jumping

public static PropertyPath<Interaction> Jumping { get; }

Property Value

PropertyPath<Interaction>

Key

public static PropertyPath<Interaction> Key { get; }

Property Value

PropertyPath<Interaction>

KnockbackModifiers

public static PropertyPath<Interaction> KnockbackModifiers { get; }

Property Value

PropertyPath<Interaction>

Left

public static PropertyPath<Interaction> Left { get; }

Property Value

PropertyPath<Interaction>

Lenient

public static PropertyPath<Interaction> Lenient { get; }

Property Value

PropertyPath<Interaction>

LessThan

public static PropertyPath<Interaction> LessThan { get; }

Property Value

PropertyPath<Interaction>

Level

public static PropertyPath<Interaction> Level { get; }

Property Value

PropertyPath<Interaction>

LifetimeS

public static PropertyPath<Interaction> LifetimeS { get; }

Property Value

PropertyPath<Interaction>

MarkerType

public static PropertyPath<Interaction> MarkerType { get; }

Property Value

PropertyPath<Interaction>

Match

public static PropertyPath<Interaction> Match { get; }

Property Value

PropertyPath<Interaction>

MatchKey

public static PropertyPath<Interaction> MatchKey { get; }

Property Value

PropertyPath<Interaction>

MatchTool

public static PropertyPath<Interaction> MatchTool { get; }

Property Value

PropertyPath<Interaction>

MatchValue

public static PropertyPath<Interaction> MatchValue { get; }

Property Value

PropertyPath<Interaction>

Matchers

public static PropertyPath<Interaction> Matchers { get; }

Property Value

PropertyPath<Interaction>

MaxBlocksPerGesture

public static PropertyPath<Interaction> MaxBlocksPerGesture { get; }

Property Value

PropertyPath<Interaction>

MaxBlocksPerTick

public static PropertyPath<Interaction> MaxBlocksPerTick { get; }

Property Value

PropertyPath<Interaction>

MaxCount

public static PropertyPath<Interaction> MaxCount { get; }

Property Value

PropertyPath<Interaction>

MaxDistance

public static PropertyPath<Interaction> MaxDistance { get; }

Property Value

PropertyPath<Interaction>

MaxForkPositionViolations

public static PropertyPath<Interaction> MaxForkPositionViolations { get; }

Property Value

PropertyPath<Interaction>

MaxPlacementDistance

public static PropertyPath<Interaction> MaxPlacementDistance { get; }

Property Value

PropertyPath<Interaction>

MaxTargets

public static PropertyPath<Interaction> MaxTargets { get; }

Property Value

PropertyPath<Interaction>

Message

public static PropertyPath<Interaction> Message { get; }

Property Value

PropertyPath<Interaction>

Model

public static PropertyPath<Interaction> Model { get; }

Property Value

PropertyPath<Interaction>

Modifier

public static PropertyPath<Interaction> Modifier { get; }

Property Value

PropertyPath<Interaction>

MouseSensitivityAdjustmentDuration

public static PropertyPath<Interaction> MouseSensitivityAdjustmentDuration { get; }

Property Value

PropertyPath<Interaction>

MouseSensitivityAdjustmentTarget

public static PropertyPath<Interaction> MouseSensitivityAdjustmentTarget { get; }

Property Value

PropertyPath<Interaction>

Next

public static PropertyPath<Interaction> Next { get; }

Property Value

PropertyPath<Interaction>

NoPhysics

public static PropertyPath<Interaction> NoPhysics { get; }

Property Value

PropertyPath<Interaction>

NotifyOnBreak

public static PropertyPath<Interaction> NotifyOnBreak { get; }

Property Value

PropertyPath<Interaction>

NotifyOnBreakMessage

public static PropertyPath<Interaction> NotifyOnBreakMessage { get; }

Property Value

PropertyPath<Interaction>

Offset

public static PropertyPath<Interaction> Offset { get; }

Property Value

PropertyPath<Interaction>

OffsetRotationMode

public static PropertyPath<Interaction> OffsetRotationMode { get; }

Property Value

PropertyPath<Interaction>

OnItemChangeBehavior

public static PropertyPath<Interaction> OnItemChangeBehavior { get; }

Property Value

PropertyPath<Interaction>

Operator

public static PropertyPath<Interaction> Operator { get; }

Property Value

PropertyPath<Interaction>

OriginSource

public static PropertyPath<Interaction> OriginSource { get; }

Property Value

PropertyPath<Interaction>

Page

public static PropertyPath<Interaction> Page { get; }

Property Value

PropertyPath<Interaction>

Particle

public static PropertyPath<Interaction> Particle { get; }

Property Value

PropertyPath<Interaction>

PersistCameraState

public static PropertyPath<Interaction> PersistCameraState { get; }

Property Value

PropertyPath<Interaction>

PersonalReturnPoint

public static PropertyPath<Interaction> PersonalReturnPoint { get; }

Property Value

PropertyPath<Interaction>

Perspective

public static PropertyPath<Interaction> Perspective { get; }

Property Value

PropertyPath<Interaction>

PositionOffset

public static PropertyPath<Interaction> PositionOffset { get; }

Property Value

PropertyPath<Interaction>

PrefabPath

public static PropertyPath<Interaction> PrefabPath { get; }

Property Value

PropertyPath<Interaction>

PreviewStatConditions

public static PropertyPath<Interaction> PreviewStatConditions { get; }

Property Value

PropertyPath<Interaction>

ProjectileId

public static PropertyPath<Interaction> ProjectileId { get; }

Property Value

PropertyPath<Interaction>

Quantity

public static PropertyPath<Interaction> Quantity { get; }

Property Value

PropertyPath<Interaction>

QuickReplace

public static PropertyPath<Interaction> QuickReplace { get; }

Property Value

PropertyPath<Interaction>

QuickRetype

public static PropertyPath<Interaction> QuickRetype { get; }

Property Value

PropertyPath<Interaction>

Radius

public static PropertyPath<Interaction> Radius { get; }

Property Value

PropertyPath<Interaction>

RadiusX

public static PropertyPath<Interaction> RadiusX { get; }

Property Value

PropertyPath<Interaction>

RadiusZ

public static PropertyPath<Interaction> RadiusZ { get; }

Property Value

PropertyPath<Interaction>

Raise

public static PropertyPath<Interaction> Raise { get; }

Property Value

PropertyPath<Interaction>

Range

public static PropertyPath<Interaction> Range { get; }

Property Value

PropertyPath<Interaction>

RaycastDistance

public static PropertyPath<Interaction> RaycastDistance { get; }

Property Value

PropertyPath<Interaction>

RaycastHeightOffset

public static PropertyPath<Interaction> RaycastHeightOffset { get; }

Property Value

PropertyPath<Interaction>

RaycastMode

public static PropertyPath<Interaction> RaycastMode { get; }

Property Value

PropertyPath<Interaction>

RefreshModifiers

public static PropertyPath<Interaction> RefreshModifiers { get; }

Property Value

PropertyPath<Interaction>

RemoveBlockAfter

public static PropertyPath<Interaction> RemoveBlockAfter { get; }

Property Value

PropertyPath<Interaction>

RemoveItemInHand

public static PropertyPath<Interaction> RemoveItemInHand { get; }

Property Value

PropertyPath<Interaction>

Repeat

public static PropertyPath<Interaction> Repeat { get; }

Property Value

PropertyPath<Interaction>

ReplaceInteractions

public static PropertyPath<Interaction> ReplaceInteractions { get; }

Property Value

PropertyPath<Interaction>

RequireBlockPlacement

public static PropertyPath<Interaction> RequireBlockPlacement { get; }

Property Value

PropertyPath<Interaction>

RequireFullCubeClearance

public static PropertyPath<Interaction> RequireFullCubeClearance { get; }

Property Value

PropertyPath<Interaction>

RequireHitLocation

public static PropertyPath<Interaction> RequireHitLocation { get; }

Property Value

PropertyPath<Interaction>

RequireNotBroken

public static PropertyPath<Interaction> RequireNotBroken { get; }

Property Value

PropertyPath<Interaction>

RequiredAugmentTags

public static PropertyPath<Interaction> RequiredAugmentTags { get; }

Property Value

PropertyPath<Interaction>

RequiredGameMode

public static PropertyPath<Interaction> RequiredGameMode { get; }

Property Value

PropertyPath<Interaction>

RequiredTag

public static PropertyPath<Interaction> RequiredTag { get; }

Property Value

PropertyPath<Interaction>

RetypeInteractions

public static PropertyPath<Interaction> RetypeInteractions { get; }

Property Value

PropertyPath<Interaction>

RevealParticles

public static PropertyPath<Interaction> RevealParticles { get; }

Property Value

PropertyPath<Interaction>

Right

public static PropertyPath<Interaction> Right { get; }

Property Value

PropertyPath<Interaction>

RootInteraction

public static PropertyPath<Interaction> RootInteraction { get; }

Property Value

PropertyPath<Interaction>

Rotation

public static PropertyPath<Interaction> Rotation { get; }

Property Value

PropertyPath<Interaction>

RotationOffset

public static PropertyPath<Interaction> RotationOffset { get; }

Property Value

PropertyPath<Interaction>

RotationYaw

public static PropertyPath<Interaction> RotationYaw { get; }

Property Value

PropertyPath<Interaction>

Rules

public static PropertyPath<Interaction> Rules { get; }

Property Value

PropertyPath<Interaction>

RunTime

public static PropertyPath<Interaction> RunTime { get; }

Property Value

PropertyPath<Interaction>

RunWhile

public static PropertyPath<Interaction> RunWhile { get; }

Property Value

PropertyPath<Interaction>

Running

public static PropertyPath<Interaction> Running { get; }

Property Value

PropertyPath<Interaction>

ScanInterval

public static PropertyPath<Interaction> ScanInterval { get; }

Property Value

PropertyPath<Interaction>

Selector

public static PropertyPath<Interaction> Selector { get; }

Property Value

PropertyPath<Interaction>

Settings

public static PropertyPath<Interaction> Settings { get; }

Property Value

PropertyPath<Interaction>

Setup

public static PropertyPath<Interaction> Setup { get; }

Property Value

PropertyPath<Interaction>

Shape

public static PropertyPath<Interaction> Shape { get; }

Property Value

PropertyPath<Interaction>

SignalKeys

public static PropertyPath<Interaction> SignalKeys { get; }

Property Value

PropertyPath<Interaction>

SignalValues

public static PropertyPath<Interaction> SignalValues { get; }

Property Value

PropertyPath<Interaction>

SoftOnly

public static PropertyPath<Interaction> SoftOnly { get; }

Property Value

PropertyPath<Interaction>

SpawnChance

public static PropertyPath<Interaction> SpawnChance { get; }

Property Value

PropertyPath<Interaction>

SpawnCount

public static PropertyPath<Interaction> SpawnCount { get; }

Property Value

PropertyPath<Interaction>

SpawnOffset

public static PropertyPath<Interaction> SpawnOffset { get; }

Property Value

PropertyPath<Interaction>

SpawnState

public static PropertyPath<Interaction> SpawnState { get; }

Property Value

PropertyPath<Interaction>

SpawnSubState

public static PropertyPath<Interaction> SpawnSubState { get; }

Property Value

PropertyPath<Interaction>

SpawnVelocity

public static PropertyPath<Interaction> SpawnVelocity { get; }

Property Value

PropertyPath<Interaction>

SpawnYawOffset

public static PropertyPath<Interaction> SpawnYawOffset { get; }

Property Value

PropertyPath<Interaction>

Stage

public static PropertyPath<Interaction> Stage { get; }

Property Value

PropertyPath<Interaction>

StageSet

public static PropertyPath<Interaction> StageSet { get; }

Property Value

PropertyPath<Interaction>

StaminaCost

public static PropertyPath<Interaction> StaminaCost { get; }

Property Value

PropertyPath<Interaction>

StatModifiers

public static PropertyPath<Interaction> StatModifiers { get; }

Property Value

PropertyPath<Interaction>

States

public static PropertyPath<Interaction> States { get; }

Property Value

PropertyPath<Interaction>

SurfaceDrawInteractions

public static PropertyPath<Interaction> SurfaceDrawInteractions { get; }

Property Value

PropertyPath<Interaction>

Swimming

public static PropertyPath<Interaction> Swimming { get; }

Property Value

PropertyPath<Interaction>

TargetGroups

public static PropertyPath<Interaction> TargetGroups { get; }

Property Value

PropertyPath<Interaction>

TargetSlot

public static PropertyPath<Interaction> TargetSlot { get; }

Property Value

PropertyPath<Interaction>

TargetedDamage

public static PropertyPath<Interaction> TargetedDamage { get; }

Property Value

PropertyPath<Interaction>

Threshold

public static PropertyPath<Interaction> Threshold { get; }

Property Value

PropertyPath<Interaction>

Time

public static PropertyPath<Interaction> Time { get; }

Property Value

PropertyPath<Interaction>

Tool

public static PropertyPath<Interaction> Tool { get; }

Property Value

PropertyPath<Interaction>

UpdateBlockState

public static PropertyPath<Interaction> UpdateBlockState { get; }

Property Value

PropertyPath<Interaction>

UseLatestTarget

public static PropertyPath<Interaction> UseLatestTarget { get; }

Property Value

PropertyPath<Interaction>

UseTargetBlockForDirection

public static PropertyPath<Interaction> UseTargetBlockForDirection { get; }

Property Value

PropertyPath<Interaction>

ValidateForkPositions

public static PropertyPath<Interaction> ValidateForkPositions { get; }

Property Value

PropertyPath<Interaction>

Value

public static PropertyPath<Interaction> Value { get; }

Property Value

PropertyPath<Interaction>

ValueType

public static PropertyPath<Interaction> ValueType { get; }

Property Value

PropertyPath<Interaction>

Var

public static PropertyPath<Interaction> Var { get; }

Property Value

PropertyPath<Interaction>

VelocityConfig

public static PropertyPath<Interaction> VelocityConfig { get; }

Property Value

PropertyPath<Interaction>

VerticalClamp

public static PropertyPath<Interaction> VerticalClamp { get; }

Property Value

PropertyPath<Interaction>

ViewDistance

public static PropertyPath<Interaction> ViewDistance { get; }

Property Value

PropertyPath<Interaction>

WaitForCollision

public static PropertyPath<Interaction> WaitForCollision { get; }

Property Value

PropertyPath<Interaction>

WaitForGround

public static PropertyPath<Interaction> WaitForGround { get; }

Property Value

PropertyPath<Interaction>

WeightedEntityIds

public static PropertyPath<Interaction> WeightedEntityIds { get; }

Property Value

PropertyPath<Interaction>

WorldGenType

public static PropertyPath<Interaction> WorldGenType { get; }

Property Value

PropertyPath<Interaction>

WorldName

public static PropertyPath<Interaction> WorldName { get; }

Property Value

PropertyPath<Interaction>

WorldSoundEventId

public static PropertyPath<Interaction> WorldSoundEventId { get; }

Property Value

PropertyPath<Interaction>