Class GameFlagConditionInteraction
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/GameFlagConditionInteraction", "8f116622bce8d1edde8c42a64410ee66417f770deed95b6f35253695070c1d9c")]
public sealed record GameFlagConditionInteraction : Interaction, IEquatable<GameFlagConditionInteraction>
- Inheritance
-
GameFlagConditionInteraction
- Implements
-
- Inherited Members
-
Properties
Camera
public InteractionCameraSettings? Camera { get; init; }
Property Value
- InteractionCameraSettings
CancelOnItemChange
public bool CancelOnItemChange { get; init; }
Property Value
- bool
Codec
public static Codec<GameFlagConditionInteraction> Codec { get; }
Property Value
- Codec<GameFlagConditionInteraction>
Effects
public InteractionEffects? Effects { get; init; }
Property Value
- InteractionEffects
Exact
public bool Exact { get; init; }
Property Value
- bool
Failed
public string? Failed { get; init; }
Property Value
- string
HorizontalSpeedMultiplier
public float? HorizontalSpeedMultiplier { get; init; }
Property Value
- float?
Key
public string Key { get; init; }
Property Value
- string
Level
public int Level { get; init; }
Property Value
- int
Next
public string? Next { get; init; }
Property Value
- string
OnItemChangeBehavior
public GameFlagConditionInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }
Property Value
- GameFlagConditionInteractionInteractionItemChangeBehavior?
Rules
public InteractionRules Rules { get; init; }
Property Value
- InteractionRules
RunTime
public float? RunTime { get; init; }
Property Value
- float?
Settings
public Dictionary<string, InteractionSettings>? Settings { get; init; }
Property Value
- Dictionary<string, InteractionSettings>
ViewDistance
public double ViewDistance { get; init; }
Property Value
- double