Table of Contents

Class DamageEntityInteraction

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/DamageEntityInteraction", "27eab8c2f07ab95042069191371d7b287ec64d0432fa18af6e03fc21dd640608")]
public sealed record DamageEntityInteraction : Interaction, IEquatable<DamageEntityInteraction>
Inheritance
DamageEntityInteraction
Implements
Inherited Members

Properties

AngledDamage

public List<AngledDamage>? AngledDamage { get; init; }

Property Value

List<AngledDamage>

Blocked

public string? Blocked { get; init; }

Property Value

string

Camera

public InteractionCameraSettings? Camera { get; init; }

Property Value

InteractionCameraSettings

CancelOnItemChange

public bool CancelOnItemChange { get; init; }

Property Value

bool

DamageCalculator

public DamageCalculator? DamageCalculator { get; init; }

Property Value

DamageCalculator

DamageEffects

public DamageEffects? DamageEffects { get; init; }

Property Value

DamageEffects

Effects

public InteractionEffects? Effects { get; init; }

Property Value

InteractionEffects

EntityStatsOnHit

public List<EntityStatOnHit>? EntityStatsOnHit { get; init; }

Property Value

List<EntityStatOnHit>

Failed

public string? Failed { get; init; }

Property Value

string

HorizontalSpeedMultiplier

public float? HorizontalSpeedMultiplier { get; init; }

Property Value

float?

Next

public string? Next { get; init; }

Property Value

string

OnItemChangeBehavior

public DamageEntityInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }

Property Value

DamageEntityInteractionInteractionItemChangeBehavior?

Rules

public InteractionRules Rules { get; init; }

Property Value

InteractionRules

RunTime

public float? RunTime { get; init; }

Property Value

float?

Settings

public Dictionary<string, InteractionSettings>? Settings { get; init; }

Property Value

Dictionary<string, InteractionSettings>

TargetedDamage

public Dictionary<string, TargetedDamage> TargetedDamage { get; init; }

Property Value

Dictionary<string, TargetedDamage>

ViewDistance

public double ViewDistance { get; init; }

Property Value

double