Class DamageEntityInteraction
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/DamageEntityInteraction", "27eab8c2f07ab95042069191371d7b287ec64d0432fa18af6e03fc21dd640608")]
public sealed record DamageEntityInteraction : Interaction, IEquatable<DamageEntityInteraction>
- Inheritance
-
DamageEntityInteraction
- Implements
-
- Inherited Members
-
Properties
AngledDamage
public List<AngledDamage>? AngledDamage { get; init; }
Property Value
- List<AngledDamage>
Blocked
public string? Blocked { get; init; }
Property Value
- string
Camera
public InteractionCameraSettings? Camera { get; init; }
Property Value
- InteractionCameraSettings
CancelOnItemChange
public bool CancelOnItemChange { get; init; }
Property Value
- bool
DamageCalculator
public DamageCalculator? DamageCalculator { get; init; }
Property Value
- DamageCalculator
DamageEffects
public DamageEffects? DamageEffects { get; init; }
Property Value
- DamageEffects
Effects
public InteractionEffects? Effects { get; init; }
Property Value
- InteractionEffects
EntityStatsOnHit
public List<EntityStatOnHit>? EntityStatsOnHit { get; init; }
Property Value
- List<EntityStatOnHit>
Failed
public string? Failed { get; init; }
Property Value
- string
HorizontalSpeedMultiplier
public float? HorizontalSpeedMultiplier { get; init; }
Property Value
- float?
Next
public string? Next { get; init; }
Property Value
- string
OnItemChangeBehavior
public DamageEntityInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }
Property Value
- DamageEntityInteractionInteractionItemChangeBehavior?
Rules
public InteractionRules Rules { get; init; }
Property Value
- InteractionRules
RunTime
public float? RunTime { get; init; }
Property Value
- float?
Settings
public Dictionary<string, InteractionSettings>? Settings { get; init; }
Property Value
- Dictionary<string, InteractionSettings>
TargetedDamage
public Dictionary<string, TargetedDamage> TargetedDamage { get; init; }
Property Value
- Dictionary<string, TargetedDamage>
ViewDistance
public double ViewDistance { get; init; }
Property Value
- double