Table of Contents

Class ConditionInteraction

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/ConditionInteraction", "ff015717fe0476d4a5c345dea450af4834097edceafcd874fece64bc52829206")]
public sealed record ConditionInteraction : Interaction, IEquatable<ConditionInteraction>
Inheritance
ConditionInteraction
Implements
Inherited Members

Properties

Camera

public InteractionCameraSettings? Camera { get; init; }

Property Value

InteractionCameraSettings

CancelOnItemChange

public bool CancelOnItemChange { get; init; }

Property Value

bool

Codec

public static Codec<ConditionInteraction> Codec { get; }

Property Value

Codec<ConditionInteraction>

Crouching

public bool Crouching { get; init; }

Property Value

bool

Effects

public InteractionEffects? Effects { get; init; }

Property Value

InteractionEffects

Failed

public string? Failed { get; init; }

Property Value

string

Flying

public bool Flying { get; init; }

Property Value

bool

HorizontalSpeedMultiplier

public float? HorizontalSpeedMultiplier { get; init; }

Property Value

float?

Jumping

public bool Jumping { get; init; }

Property Value

bool

Next

public string? Next { get; init; }

Property Value

string

OnItemChangeBehavior

public ConditionInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }

Property Value

ConditionInteractionInteractionItemChangeBehavior?

RequiredGameMode

public ConditionInteractionGameMode? RequiredGameMode { get; init; }

Property Value

ConditionInteractionGameMode?

Rules

public InteractionRules Rules { get; init; }

Property Value

InteractionRules

RunTime

public float? RunTime { get; init; }

Property Value

float?

Running

public bool Running { get; init; }

Property Value

bool

Settings

public Dictionary<string, InteractionSettings>? Settings { get; init; }

Property Value

Dictionary<string, InteractionSettings>

Swimming

public bool Swimming { get; init; }

Property Value

bool

ViewDistance

public double ViewDistance { get; init; }

Property Value

double