Table of Contents

Class ChargingInteraction

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/ChargingInteraction", "9cdf34b5ae9cd09214de45ae078af1a25254b52f3321505ee77ac91190cc82d4")]
public sealed record ChargingInteraction : Interaction, IEquatable<ChargingInteraction>
Inheritance
ChargingInteraction
Implements
Inherited Members

Properties

AllowIndefiniteHold

public bool AllowIndefiniteHold { get; init; }

Property Value

bool

Camera

public InteractionCameraSettings? Camera { get; init; }

Property Value

InteractionCameraSettings

CancelOnItemChange

public bool CancelOnItemChange { get; init; }

Property Value

bool

CancelOnOtherClick

public bool CancelOnOtherClick { get; init; }

Property Value

bool

Codec

public static Codec<ChargingInteraction> Codec { get; }

Property Value

Codec<ChargingInteraction>

Delay

public ChargingDelay? Delay { get; init; }

Property Value

ChargingDelay

DisplayProgress

public bool DisplayProgress { get; init; }

Property Value

bool

Effects

public InteractionEffects? Effects { get; init; }

Property Value

InteractionEffects

FailOnDamage

public bool FailOnDamage { get; init; }

Property Value

bool

Failed

public string? Failed { get; init; }

Property Value

string

Forks

public Dictionary<string, string>? Forks { get; init; }

Property Value

Dictionary<string, string>

HorizontalSpeedMultiplier

public float? HorizontalSpeedMultiplier { get; init; }

Property Value

float?

MouseSensitivityAdjustmentDuration

public float? MouseSensitivityAdjustmentDuration { get; init; }

Property Value

float?

MouseSensitivityAdjustmentTarget

public float? MouseSensitivityAdjustmentTarget { get; init; }

Property Value

float?

Next

public Dictionary<string, string>? Next { get; init; }

Property Value

Dictionary<string, string>

OnItemChangeBehavior

public ChargingInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }

Property Value

ChargingInteractionInteractionItemChangeBehavior?

Rules

public InteractionRules Rules { get; init; }

Property Value

InteractionRules

RunTime

public float? RunTime { get; init; }

Property Value

float?

Settings

public Dictionary<string, InteractionSettings>? Settings { get; init; }

Property Value

Dictionary<string, InteractionSettings>

ViewDistance

public double ViewDistance { get; init; }

Property Value

double