Class ChargingInteraction
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/ChargingInteraction", "9cdf34b5ae9cd09214de45ae078af1a25254b52f3321505ee77ac91190cc82d4")]
public sealed record ChargingInteraction : Interaction, IEquatable<ChargingInteraction>
- Inheritance
-
ChargingInteraction
- Implements
-
- Inherited Members
-
Properties
AllowIndefiniteHold
public bool AllowIndefiniteHold { get; init; }
Property Value
- bool
Camera
public InteractionCameraSettings? Camera { get; init; }
Property Value
- InteractionCameraSettings
CancelOnItemChange
public bool CancelOnItemChange { get; init; }
Property Value
- bool
CancelOnOtherClick
public bool CancelOnOtherClick { get; init; }
Property Value
- bool
Codec
public static Codec<ChargingInteraction> Codec { get; }
Property Value
- Codec<ChargingInteraction>
Delay
public ChargingDelay? Delay { get; init; }
Property Value
- ChargingDelay
DisplayProgress
public bool DisplayProgress { get; init; }
Property Value
- bool
Effects
public InteractionEffects? Effects { get; init; }
Property Value
- InteractionEffects
FailOnDamage
public bool FailOnDamage { get; init; }
Property Value
- bool
Failed
public string? Failed { get; init; }
Property Value
- string
Forks
public Dictionary<string, string>? Forks { get; init; }
Property Value
- Dictionary<string, string>
HorizontalSpeedMultiplier
public float? HorizontalSpeedMultiplier { get; init; }
Property Value
- float?
MouseSensitivityAdjustmentDuration
public float? MouseSensitivityAdjustmentDuration { get; init; }
Property Value
- float?
MouseSensitivityAdjustmentTarget
public float? MouseSensitivityAdjustmentTarget { get; init; }
Property Value
- float?
Next
public Dictionary<string, string>? Next { get; init; }
Property Value
- Dictionary<string, string>
OnItemChangeBehavior
public ChargingInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }
Property Value
- ChargingInteractionInteractionItemChangeBehavior?
Rules
public InteractionRules Rules { get; init; }
Property Value
- InteractionRules
RunTime
public float? RunTime { get; init; }
Property Value
- float?
Settings
public Dictionary<string, InteractionSettings>? Settings { get; init; }
Property Value
- Dictionary<string, InteractionSettings>
ViewDistance
public double ViewDistance { get; init; }
Property Value
- double