Table of Contents

Class ChangeStateInteraction

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/ChangeStateInteraction", "8a5087b5e222d976b187b57743ad2ce8330a27bf2e6dd4c5b50a9081da74aa54")]
public sealed record ChangeStateInteraction : Interaction, IEquatable<ChangeStateInteraction>
Inheritance
ChangeStateInteraction
Implements
Inherited Members

Properties

Camera

public InteractionCameraSettings? Camera { get; init; }

Property Value

InteractionCameraSettings

CancelOnItemChange

public bool CancelOnItemChange { get; init; }

Property Value

bool

Changes

public Dictionary<string, string>? Changes { get; init; }

Property Value

Dictionary<string, string>

Codec

public static Codec<ChangeStateInteraction> Codec { get; }

Property Value

Codec<ChangeStateInteraction>

Effects

public InteractionEffects? Effects { get; init; }

Property Value

InteractionEffects

Failed

public string? Failed { get; init; }

Property Value

string

HorizontalSpeedMultiplier

public float? HorizontalSpeedMultiplier { get; init; }

Property Value

float?

Next

public string? Next { get; init; }

Property Value

string

OnItemChangeBehavior

public ChangeStateInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }

Property Value

ChangeStateInteractionInteractionItemChangeBehavior?

RequireBlockPlacement

public bool RequireBlockPlacement { get; init; }

Property Value

bool

Rules

public InteractionRules Rules { get; init; }

Property Value

InteractionRules

RunTime

public float? RunTime { get; init; }

Property Value

float?

Settings

public Dictionary<string, InteractionSettings>? Settings { get; init; }

Property Value

Dictionary<string, InteractionSettings>

UpdateBlockState

public bool UpdateBlockState { get; init; }

Property Value

bool

UseLatestTarget

public bool UseLatestTarget { get; init; }

Property Value

bool

ViewDistance

public double ViewDistance { get; init; }

Property Value

double