Class ChangeStateInteraction
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/ChangeStateInteraction", "8a5087b5e222d976b187b57743ad2ce8330a27bf2e6dd4c5b50a9081da74aa54")]
public sealed record ChangeStateInteraction : Interaction, IEquatable<ChangeStateInteraction>
- Inheritance
-
ChangeStateInteraction
- Implements
-
- Inherited Members
-
Properties
Camera
public InteractionCameraSettings? Camera { get; init; }
Property Value
- InteractionCameraSettings
CancelOnItemChange
public bool CancelOnItemChange { get; init; }
Property Value
- bool
Changes
public Dictionary<string, string>? Changes { get; init; }
Property Value
- Dictionary<string, string>
Codec
public static Codec<ChangeStateInteraction> Codec { get; }
Property Value
- Codec<ChangeStateInteraction>
Effects
public InteractionEffects? Effects { get; init; }
Property Value
- InteractionEffects
Failed
public string? Failed { get; init; }
Property Value
- string
HorizontalSpeedMultiplier
public float? HorizontalSpeedMultiplier { get; init; }
Property Value
- float?
Next
public string? Next { get; init; }
Property Value
- string
OnItemChangeBehavior
public ChangeStateInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }
Property Value
- ChangeStateInteractionInteractionItemChangeBehavior?
RequireBlockPlacement
public bool RequireBlockPlacement { get; init; }
Property Value
- bool
Rules
public InteractionRules Rules { get; init; }
Property Value
- InteractionRules
RunTime
public float? RunTime { get; init; }
Property Value
- float?
Settings
public Dictionary<string, InteractionSettings>? Settings { get; init; }
Property Value
- Dictionary<string, InteractionSettings>
UpdateBlockState
public bool UpdateBlockState { get; init; }
Property Value
- bool
UseLatestTarget
public bool UseLatestTarget { get; init; }
Property Value
- bool
ViewDistance
public double ViewDistance { get; init; }
Property Value
- double