Table of Contents

Class ChangeStatWithModifierInteraction

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/ChangeStatWithModifierInteraction", "537c9b8304057dc566bd9c6e478cda8f240d84294771210e7dab64a27fadd273")]
public sealed record ChangeStatWithModifierInteraction : Interaction, IEquatable<ChangeStatWithModifierInteraction>
Inheritance
ChangeStatWithModifierInteraction
Implements
Inherited Members

Properties

Behaviour

public ChangeStatWithModifierInteractionChangeStatBehaviour? Behaviour { get; init; }

Property Value

ChangeStatWithModifierInteractionChangeStatBehaviour?

Camera

public InteractionCameraSettings? Camera { get; init; }

Property Value

InteractionCameraSettings

CancelOnItemChange

public bool CancelOnItemChange { get; init; }

Property Value

bool

Codec

public static Codec<ChangeStatWithModifierInteraction> Codec { get; }

Property Value

Codec<ChangeStatWithModifierInteraction>

Effects

public InteractionEffects? Effects { get; init; }

Property Value

InteractionEffects

Entity

public ChangeStatWithModifierInteractionInteractionTarget Entity { get; init; }

Property Value

ChangeStatWithModifierInteractionInteractionTarget

Failed

public string? Failed { get; init; }

Property Value

string

HorizontalSpeedMultiplier

public float? HorizontalSpeedMultiplier { get; init; }

Property Value

float?

InteractionModifierId

public ChangeStatWithModifierInteractionInteractionModifierId InteractionModifierId { get; init; }

Property Value

ChangeStatWithModifierInteractionInteractionModifierId

Next

public string? Next { get; init; }

Property Value

string

OnItemChangeBehavior

public ChangeStatWithModifierInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }

Property Value

ChangeStatWithModifierInteractionInteractionItemChangeBehavior?

Rules

public InteractionRules Rules { get; init; }

Property Value

InteractionRules

RunTime

public float? RunTime { get; init; }

Property Value

float?

Settings

public Dictionary<string, InteractionSettings>? Settings { get; init; }

Property Value

Dictionary<string, InteractionSettings>

StatModifiers

public Dictionary<string, float> StatModifiers { get; init; }

Property Value

Dictionary<string, float>

ValueType

public ChangeStatWithModifierInteractionValueType? ValueType { get; init; }

Property Value

ChangeStatWithModifierInteractionValueType?

ViewDistance

public double ViewDistance { get; init; }

Property Value

double