Table of Contents

Class ChangeStatInteraction

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/ChangeStatInteraction", "89f14dff2fddc41be141504c590a90e2d1dba0c83df09ea2f09dc264378dbac2")]
public sealed record ChangeStatInteraction : Interaction, IEquatable<ChangeStatInteraction>
Inheritance
ChangeStatInteraction
Implements
Inherited Members

Properties

Behaviour

public ChangeStatInteractionChangeStatBehaviour? Behaviour { get; init; }

Property Value

ChangeStatInteractionChangeStatBehaviour?

Camera

public InteractionCameraSettings? Camera { get; init; }

Property Value

InteractionCameraSettings

CancelOnItemChange

public bool CancelOnItemChange { get; init; }

Property Value

bool

Codec

public static Codec<ChangeStatInteraction> Codec { get; }

Property Value

Codec<ChangeStatInteraction>

Effects

public InteractionEffects? Effects { get; init; }

Property Value

InteractionEffects

Entity

public ChangeStatInteractionInteractionTarget Entity { get; init; }

Property Value

ChangeStatInteractionInteractionTarget

Failed

public string? Failed { get; init; }

Property Value

string

HorizontalSpeedMultiplier

public float? HorizontalSpeedMultiplier { get; init; }

Property Value

float?

Next

public string? Next { get; init; }

Property Value

string

OnItemChangeBehavior

public ChangeStatInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }

Property Value

ChangeStatInteractionInteractionItemChangeBehavior?

Rules

public InteractionRules Rules { get; init; }

Property Value

InteractionRules

RunTime

public float? RunTime { get; init; }

Property Value

float?

Settings

public Dictionary<string, InteractionSettings>? Settings { get; init; }

Property Value

Dictionary<string, InteractionSettings>

StatModifiers

public Dictionary<string, float> StatModifiers { get; init; }

Property Value

Dictionary<string, float>

ValueType

public ChangeStatInteractionValueType? ValueType { get; init; }

Property Value

ChangeStatInteractionValueType?

ViewDistance

public double ViewDistance { get; init; }

Property Value

double