Table of Contents

Class BlockType.PropertyPaths

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
public static class BlockType.PropertyPaths
Inheritance
BlockType.PropertyPaths
Inherited Members

Properties

Aliases

public static PropertyPath<BlockType> Aliases { get; }

Property Value

PropertyPath<BlockType>

AllowsMultipleUsers

public static PropertyPath<BlockType> AllowsMultipleUsers { get; }

Property Value

PropertyPath<BlockType>

AmbientSoundEventId

public static PropertyPath<BlockType> AmbientSoundEventId { get; }

Property Value

PropertyPath<BlockType>

Beds

public static PropertyPath<BlockType> Beds { get; }

Property Value

PropertyPath<BlockType>

Bench

public static PropertyPath<BlockType> Bench { get; }

Property Value

PropertyPath<BlockType>

BiomeTint

public static PropertyPath<BlockType> BiomeTint { get; }

Property Value

PropertyPath<BlockType>

BiomeTintDown

public static PropertyPath<BlockType> BiomeTintDown { get; }

Property Value

PropertyPath<BlockType>

BiomeTintEast

public static PropertyPath<BlockType> BiomeTintEast { get; }

Property Value

PropertyPath<BlockType>

BiomeTintNorth

public static PropertyPath<BlockType> BiomeTintNorth { get; }

Property Value

PropertyPath<BlockType>

BiomeTintSouth

public static PropertyPath<BlockType> BiomeTintSouth { get; }

Property Value

PropertyPath<BlockType>

BiomeTintUp

public static PropertyPath<BlockType> BiomeTintUp { get; }

Property Value

PropertyPath<BlockType>

BiomeTintWest

public static PropertyPath<BlockType> BiomeTintWest { get; }

Property Value

PropertyPath<BlockType>

BlockBreakingDecalId

public static PropertyPath<BlockType> BlockBreakingDecalId { get; }

Property Value

PropertyPath<BlockType>

BlockEntity

public static PropertyPath<BlockType> BlockEntity { get; }

Property Value

PropertyPath<BlockType>

BlockListAssetId

public static PropertyPath<BlockType> BlockListAssetId { get; }

Property Value

PropertyPath<BlockType>

BlockParticleSetId

public static PropertyPath<BlockType> BlockParticleSetId { get; }

Property Value

PropertyPath<BlockType>

BlockSoundSetId

public static PropertyPath<BlockType> BlockSoundSetId { get; }

Property Value

PropertyPath<BlockType>

ConditionalSounds

public static PropertyPath<BlockType> ConditionalSounds { get; }

Property Value

PropertyPath<BlockType>

ConnectedBlockRuleSet

public static PropertyPath<BlockType> ConnectedBlockRuleSet { get; }

Property Value

PropertyPath<BlockType>

CubeShadingMode

public static PropertyPath<BlockType> CubeShadingMode { get; }

Property Value

PropertyPath<BlockType>

CustomModel

public static PropertyPath<BlockType> CustomModel { get; }

Property Value

PropertyPath<BlockType>

CustomModelAnimation

public static PropertyPath<BlockType> CustomModelAnimation { get; }

Property Value

PropertyPath<BlockType>

CustomModelAnimationSpeed

public static PropertyPath<BlockType> CustomModelAnimationSpeed { get; }

Property Value

PropertyPath<BlockType>

CustomModelScale

public static PropertyPath<BlockType> CustomModelScale { get; }

Property Value

PropertyPath<BlockType>

CustomModelTexture

public static PropertyPath<BlockType> CustomModelTexture { get; }

Property Value

PropertyPath<BlockType>

DamageToEntities

public static PropertyPath<BlockType> DamageToEntities { get; }

Property Value

PropertyPath<BlockType>

DrawType

public static PropertyPath<BlockType> DrawType { get; }

Property Value

PropertyPath<BlockType>

Effect

public static PropertyPath<BlockType> Effect { get; }

Property Value

PropertyPath<BlockType>

ExplosionConfig

public static PropertyPath<BlockType> ExplosionConfig { get; }

Property Value

PropertyPath<BlockType>

ExplosionReactionState

public static PropertyPath<BlockType> ExplosionReactionState { get; }

Property Value

PropertyPath<BlockType>

FallingBlockSettings

public static PropertyPath<BlockType> FallingBlockSettings { get; }

Property Value

PropertyPath<BlockType>

Farming

public static PropertyPath<BlockType> Farming { get; }

Property Value

PropertyPath<BlockType>

Flags

public static PropertyPath<BlockType> Flags { get; }

Property Value

PropertyPath<BlockType>

FlipType

public static PropertyPath<BlockType> FlipType { get; }

Property Value

PropertyPath<BlockType>

Gathering

public static PropertyPath<BlockType> Gathering { get; }

Property Value

PropertyPath<BlockType>

Group

public static PropertyPath<BlockType> Group { get; }

Property Value

PropertyPath<BlockType>

HitboxType

public static PropertyPath<BlockType> HitboxType { get; }

Property Value

PropertyPath<BlockType>

IgnoreSupportWhenPlaced

public static PropertyPath<BlockType> IgnoreSupportWhenPlaced { get; }

Property Value

PropertyPath<BlockType>

InteractionHint

public static PropertyPath<BlockType> InteractionHint { get; }

Property Value

PropertyPath<BlockType>

InteractionHitboxType

public static PropertyPath<BlockType> InteractionHitboxType { get; }

Property Value

PropertyPath<BlockType>

InteractionSoundEventId

public static PropertyPath<BlockType> InteractionSoundEventId { get; }

Property Value

PropertyPath<BlockType>

Interactions

public static PropertyPath<BlockType> Interactions { get; }

Property Value

PropertyPath<BlockType>

IsDoor

public static PropertyPath<BlockType> IsDoor { get; }

Property Value

PropertyPath<BlockType>

Light

public static PropertyPath<BlockType> Light { get; }

Property Value

PropertyPath<BlockType>

Looping

public static PropertyPath<BlockType> Looping { get; }

Property Value

PropertyPath<BlockType>

Material

public static PropertyPath<BlockType> Material { get; }

Property Value

PropertyPath<BlockType>

MaxSupportDistance

public static PropertyPath<BlockType> MaxSupportDistance { get; }

Property Value

PropertyPath<BlockType>

MovementSettings

public static PropertyPath<BlockType> MovementSettings { get; }

Property Value

PropertyPath<BlockType>

Opacity

public static PropertyPath<BlockType> Opacity { get; }

Property Value

PropertyPath<BlockType>

ParticleColor

public static PropertyPath<BlockType> ParticleColor { get; }

Property Value

PropertyPath<BlockType>

Particles

public static PropertyPath<BlockType> Particles { get; }

Property Value

PropertyPath<BlockType>

PhysicalMaterialId

public static PropertyPath<BlockType> PhysicalMaterialId { get; }

Property Value

PropertyPath<BlockType>

PlacementSettings

public static PropertyPath<BlockType> PlacementSettings { get; }

Property Value

PropertyPath<BlockType>

PrefabListAssetId

public static PropertyPath<BlockType> PrefabListAssetId { get; }

Property Value

PropertyPath<BlockType>

Rail

public static PropertyPath<BlockType> Rail { get; }

Property Value

PropertyPath<BlockType>

RandomRotation

public static PropertyPath<BlockType> RandomRotation { get; }

Property Value

PropertyPath<BlockType>

RandomTickProcedure

public static PropertyPath<BlockType> RandomTickProcedure { get; }

Property Value

PropertyPath<BlockType>

RequiresAlphaBlending

public static PropertyPath<BlockType> RequiresAlphaBlending { get; }

Property Value

PropertyPath<BlockType>

RotationYawPlacementOffset

public static PropertyPath<BlockType> RotationYawPlacementOffset { get; }

Property Value

PropertyPath<BlockType>

Seats

public static PropertyPath<BlockType> Seats { get; }

Property Value

PropertyPath<BlockType>

SoundOcclusionOpacity

public static PropertyPath<BlockType> SoundOcclusionOpacity { get; }

Property Value

PropertyPath<BlockType>

State

public static PropertyPath<BlockType> State { get; }

Property Value

PropertyPath<BlockType>

Support

public static PropertyPath<BlockType> Support { get; }

Property Value

PropertyPath<BlockType>

SupportDropType

public static PropertyPath<BlockType> SupportDropType { get; }

Property Value

PropertyPath<BlockType>

Supporting

public static PropertyPath<BlockType> Supporting { get; }

Property Value

PropertyPath<BlockType>

SupportsRequiredFor

public static PropertyPath<BlockType> SupportsRequiredFor { get; }

Property Value

PropertyPath<BlockType>

TextureComputedColor

public static PropertyPath<BlockType> TextureComputedColor { get; }

Property Value

PropertyPath<BlockType>

TextureSideMask

public static PropertyPath<BlockType> TextureSideMask { get; }

Property Value

PropertyPath<BlockType>

Textures

public static PropertyPath<BlockType> Textures { get; }

Property Value

PropertyPath<BlockType>

TickProcedure

public static PropertyPath<BlockType> TickProcedure { get; }

Property Value

PropertyPath<BlockType>

Tint

public static PropertyPath<BlockType> Tint { get; }

Property Value

PropertyPath<BlockType>

TintDown

public static PropertyPath<BlockType> TintDown { get; }

Property Value

PropertyPath<BlockType>

TintEast

public static PropertyPath<BlockType> TintEast { get; }

Property Value

PropertyPath<BlockType>

TintNorth

public static PropertyPath<BlockType> TintNorth { get; }

Property Value

PropertyPath<BlockType>

TintSouth

public static PropertyPath<BlockType> TintSouth { get; }

Property Value

PropertyPath<BlockType>

TintUp

public static PropertyPath<BlockType> TintUp { get; }

Property Value

PropertyPath<BlockType>

TintWest

public static PropertyPath<BlockType> TintWest { get; }

Property Value

PropertyPath<BlockType>

TransitionTexture

public static PropertyPath<BlockType> TransitionTexture { get; }

Property Value

PropertyPath<BlockType>

TransitionToGroups

public static PropertyPath<BlockType> TransitionToGroups { get; }

Property Value

PropertyPath<BlockType>

TransitionToTag

public static PropertyPath<BlockType> TransitionToTag { get; }

Property Value

PropertyPath<BlockType>

VariantRotation

public static PropertyPath<BlockType> VariantRotation { get; }

Property Value

PropertyPath<BlockType>