Class AudioState
- Namespace
- Shard.Assets.Generated.ModelAssets
- Assembly
- Shard.Assets.dll
[SchemaImported("assets/AudioState.json#", "6e9b3dc79eb9c92e896c29bbea1d0e259e9a20b14cc57ee37f3e09bbb57271f5")]
public sealed record AudioState : IEquatable<AudioState>
- Inheritance
-
AudioState
- Implements
-
- Inherited Members
-
Properties
Authority
public AudioStateAuthority? Authority { get; init; }
Property Value
- AudioStateAuthority?
Codec
public static Codec<AudioState> Codec { get; }
Property Value
- Codec<AudioState>
DefaultSyncTo
public AudioStateSyncPoint? DefaultSyncTo { get; init; }
Property Value
- AudioStateSyncPoint?
DefaultTransition
public StateTransitionConfig? DefaultTransition { get; init; }
Property Value
- StateTransitionConfig
DefaultValue
public string? DefaultValue { get; init; }
Property Value
- string
RevertWhenInactive
public bool RevertWhenInactive { get; init; }
Property Value
- bool
Transitions
public List<StateTransitionConfig>? Transitions { get; init; }
Property Value
- List<StateTransitionConfig>
Values
public List<string> Values { get; init; }
Property Value
- List<string>