Table of Contents

Class AudioState

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/AudioState.json#", "6e9b3dc79eb9c92e896c29bbea1d0e259e9a20b14cc57ee37f3e09bbb57271f5")]
public sealed record AudioState : IEquatable<AudioState>
Inheritance
AudioState
Implements
Inherited Members

Properties

Authority

public AudioStateAuthority? Authority { get; init; }

Property Value

AudioStateAuthority?

Codec

public static Codec<AudioState> Codec { get; }

Property Value

Codec<AudioState>

DefaultSyncTo

public AudioStateSyncPoint? DefaultSyncTo { get; init; }

Property Value

AudioStateSyncPoint?

DefaultTransition

public StateTransitionConfig? DefaultTransition { get; init; }

Property Value

StateTransitionConfig

DefaultValue

public string? DefaultValue { get; init; }

Property Value

string

RevertWhenInactive

public bool RevertWhenInactive { get; init; }

Property Value

bool

Transitions

public List<StateTransitionConfig>? Transitions { get; init; }

Property Value

List<StateTransitionConfig>

Values

public List<string> Values { get; init; }

Property Value

List<string>