Table of Contents

Class ApplyForceInteraction

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/ApplyForceInteraction", "b043847d21e1e9a98c537e9e3a3f8a1dac8899cc6970b6674e86375b68877ab8")]
public sealed record ApplyForceInteraction : Interaction, IEquatable<ApplyForceInteraction>
Inheritance
ApplyForceInteraction
Implements
Inherited Members

Properties

AdjustVertical

public bool AdjustVertical { get; init; }

Property Value

bool

Camera

public InteractionCameraSettings? Camera { get; init; }

Property Value

InteractionCameraSettings

CancelOnItemChange

public bool CancelOnItemChange { get; init; }

Property Value

bool

ChangeVelocityType

public ApplyForceInteractionChangeVelocityType? ChangeVelocityType { get; init; }

Property Value

ApplyForceInteractionChangeVelocityType?

Codec

public static Codec<ApplyForceInteraction> Codec { get; }

Property Value

Codec<ApplyForceInteraction>

CollisionCheckDelay

public float? CollisionCheckDelay { get; init; }

Property Value

float?

CollisionNext

public string? CollisionNext { get; init; }

Property Value

string

Direction

public Vector3d? Direction { get; init; }

Property Value

Vector3d

Duration

public float? Duration { get; init; }

Property Value

float?

Effects

public InteractionEffects? Effects { get; init; }

Property Value

InteractionEffects

Failed

public string? Failed { get; init; }

Property Value

string

Force

public double Force { get; init; }

Property Value

double

Forces

public List<Force> Forces { get; init; }

Property Value

List<Force>

GroundCheckDelay

public float? GroundCheckDelay { get; init; }

Property Value

float?

GroundNext

public string? GroundNext { get; init; }

Property Value

string

HorizontalSpeedMultiplier

public float? HorizontalSpeedMultiplier { get; init; }

Property Value

float?

Next

public string? Next { get; init; }

Property Value

string

OnItemChangeBehavior

public ApplyForceInteractionInteractionItemChangeBehavior? OnItemChangeBehavior { get; init; }

Property Value

ApplyForceInteractionInteractionItemChangeBehavior?

RaycastDistance

public float? RaycastDistance { get; init; }

Property Value

float?

RaycastHeightOffset

public float? RaycastHeightOffset { get; init; }

Property Value

float?

RaycastMode

public RaycastMode? RaycastMode { get; init; }

Property Value

RaycastMode?

Rules

public InteractionRules Rules { get; init; }

Property Value

InteractionRules

RunTime

public float? RunTime { get; init; }

Property Value

float?

Settings

public Dictionary<string, InteractionSettings>? Settings { get; init; }

Property Value

Dictionary<string, InteractionSettings>

UseTargetBlockForDirection

public bool UseTargetBlockForDirection { get; init; }

Property Value

bool

VelocityConfig

public VelocityConfig? VelocityConfig { get; init; }

Property Value

VelocityConfig

VerticalClamp

public float[]? VerticalClamp { get; init; }

Property Value

float[]

ViewDistance

public double ViewDistance { get; init; }

Property Value

double

WaitForCollision

public bool WaitForCollision { get; init; }

Property Value

bool

WaitForGround

public bool WaitForGround { get; init; }

Property Value

bool