Table of Contents

Class SelectorDensity

Namespace
Shard.WorldGen.Nodes
Assembly
Shard.WorldGen.dll

Remaps the input node onto [toMin, toMax] and clamps it there (hard or smooth at the edges).

public sealed class SelectorDensity : Density
Inheritance
SelectorDensity
Inherited Members

Constructors

SelectorDensity(double, double, double, double, double, Density?)

public SelectorDensity(double fromMin, double fromMax, double toMin, double toMax, double smoothRange, Density? input)

Parameters

fromMin double
fromMax double
toMin double
toMax double
smoothRange double
input Density

Methods

Process(Context)

public override double Process(Density.Context context)

Parameters

context Density.Context

Returns

double

SetInputs(Density[])

Wire this node's inputs (no-op for leaf nodes).

public override void SetInputs(Density[] inputs)

Parameters

inputs Density[]