Class SelectorDensity
Remaps the input node onto [toMin, toMax] and clamps it there (hard or smooth at the edges).
public sealed class SelectorDensity : Density
- Inheritance
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SelectorDensity
- Inherited Members
Constructors
SelectorDensity(double, double, double, double, double, Density?)
public SelectorDensity(double fromMin, double fromMax, double toMin, double toMax, double smoothRange, Density? input)
Parameters
Methods
Process(Context)
public override double Process(Density.Context context)
Parameters
Returns
SetInputs(Density[])
Wire this node's inputs (no-op for leaf nodes).
public override void SetInputs(Density[] inputs)
Parameters
inputsDensity[]