Table of Contents

Delegate WorldModuleTransition

Namespace
Shard.Gameplay.Universe.World
Assembly
Shard.Gameplay.Universe.dll

Applies one module's enabled state inside a borrowed world Store.

public delegate void WorldModuleTransition(World store, bool enabled)

Parameters

store World
Applies one module's enabled state inside a borrowed world Store.
enabled bool
Applies one module's enabled state inside a borrowed world Store.

Remarks

This managed callback is server-internal and does not cross the native mod ABI.