Table of Contents

Namespace Shard.Gameplay.Universe.Networking

Classes

PlayerJoinContribution

Immutable player-join state supplied by one or more gameplay modules.

PlayerJoinContributors

Store-local, registration-ordered owner of module player-join callbacks.

PlayerJoinStart

Validated join data captured after authentication and setup complete.

ReplicationPacketProjectors

Converts detached replication values using the packet builder registered by each module.

Delegates

PlayerJoinContributor

Builds one module's initial state while the joining avatar is borrowed on its world thread.