Namespace Shard.Gameplay.Universe.Networking
Classes
- PlayerJoinContribution
Immutable player-join state supplied by one or more gameplay modules.
- PlayerJoinContributors
Store-local, registration-ordered owner of module player-join callbacks.
- PlayerJoinStart
Validated join data captured after authentication and setup complete.
- ReplicationPacketProjectors
Converts detached replication values using the packet builder registered by each module.
Delegates
- PlayerJoinContributor
Builds one module's initial state while the joining avatar is borrowed on its world thread.