Table of Contents

Class UniverseAssetsModule

Namespace
Shard.Gameplay.Universe.Assets
Assembly
Shard.Gameplay.Universe.dll

Owns the entity and movement asset definitions consumed by Universe runtime behavior.

public sealed class UniverseAssetsModule : BaseModule, IModule
Inheritance
UniverseAssetsModule
Implements
Inherited Members

Properties

Manifest

Gets the module's identity and dependency declaration.

public override ModuleManifest Manifest { get; }

Property Value

ModuleManifest

Methods

OnSetup()

Called during synchronous module setup after the module context has been assigned.

protected override void OnSetup()