Class TimeModule
Owns per-world simulation time, calendar behavior, synchronization, and commands.
public sealed class TimeModule : BaseModule, IModule
- Inheritance
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TimeModule
- Implements
- Inherited Members
Fields
Id
public const string Id = "Shard.Gameplay:Time"
Field Value
Properties
Manifest
Gets the module's identity and dependency declaration.
public override ModuleManifest Manifest { get; }
Property Value
Methods
OnSetup()
Called during synchronous module setup after the module context has been assigned.
protected override void OnSetup()