Table of Contents

Enum ProjectileSource

Namespace
Shard.Assets.Generated.ModelAssets
Assembly
Shard.Assets.dll
[SchemaImported("assets/common.json#/definitions/TriggerVolume/properties/ProjectileSource", "c71352a360cd0026eb690b5416614e1b923f0710e692fa222afed0ce75e44e19")]
public enum ProjectileSource

Fields

Projectile = 1
Shooter = 0